Phys Rev E Stat Nonlin Soft Matter Phys
March 2009
Using a cellular automaton traffic model based on the stochastic optimal velocity model with appropriate assumptions for both incoming and outgoing vehicle boundaries, the so-called bottleneck issue on a lane-closing section was investigated in terms of game theory. In the system, two classified driver agents coexist: C agents (cooperative strategy) always driving in the first lane and D agents (defective strategy) trying to drive in a lower-density lane whether the first or the second lane. In high-density flow, D agents' interruption into the first lane from the second just before the lane-closing section creates a heavier traffic jam, which reduces social efficiency.
View Article and Find Full Text PDFIt is recognized that bilateral cooperation (C), a reward-state in other words, emergently comes up in a 2 x 2 prisoner's dilemma game, if you assume a strategy set with a memory concept. Also observed is a mixture state of cooperation (C) and defect (D), saint- and temptation-state in other words, to obtain a higher payoff than R (R reciprocity) in a hero or leader game that is a chicken-type dilemma game; this phenomenon is called alternating reciprocity (AR) or ST reciprocity. Observing a holistic 2 x 2 game world including trivial games and various dilemma games, where 2-length memory and infinite interactions are assumed, the paper reports on the specific mechanism of AR.
View Article and Find Full Text PDFDefining the dilemma game by the proposition, A game cannot sustain an increase of cooperation strategy in its strategy distribution, we deduced that the substance of a dilemma can be expressed by a productive summation of the static factor and the dynamic factor independently. A static factor is an element of the game's structure that influences a possible dilemma, which relates to a game's structural deviation from a situation where the cooperation strategy can be weakly dominant over other strategies. In contrast, a dynamic factor refers to a strategy distribution's influence on the dilemma by affecting the game dynamics.
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