IEEE Trans Vis Comput Graph
January 2018
Visualization researchers and practitioners engaged in generating or evaluating designs are faced with the difficult problem of transforming the questions asked and actions taken by target users from domain-specific language and context into more abstract forms. Existing abstract task classifications aim to provide support for this endeavour by providing a carefully delineated suite of actions. Our experience is that this bottom-up approach is part of the challenge: low-level actions are difficult to interpret without a higher-level context of analysis goals and the analysis process.
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January 2016
In this paper, we would like to investigate how people make sense of unfamiliar information visualizations. In order to achieve the research goal, we conducted a qualitative study by observing 13 participants when they endeavored to make sense of three unfamiliar visualizations (i.e.
View Article and Find Full Text PDFActa Psychol (Amst)
September 2014
The present experiment aimed to investigate the differences in time perception and time perspective between subjects representing two developmental stages, namely adolescence and middle adulthood. Twenty Chinese adolescents aged 15-25 and twenty Chinese adults aged 35-55 participated in the study. A time discrimination task and a time reproduction task were implemented to measure the accuracy of their time perception.
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September 2012
We take a new, scenario-based look at evaluation in information visualization. Our seven scenarios, evaluating visual data analysis and reasoning, evaluating user performance, evaluating user experience, evaluating environments and work practices, evaluating communication through visualization, evaluating visualization algorithms, and evaluating collaborative data analysis were derived through an extensive literature review of over 800 visualization publications. These scenarios distinguish different study goals and types of research questions and are illustrated through example studies.
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December 2008
Interaction cost is an important but poorly understood factor in visualization design. We propose a framework of interaction costs inspired by Norman's Seven Stages of Action to facilitate study. From 484 papers, we collected 61 interaction-related usability problems reported in 32 user studies and placed them into our framework of seven costs: (1) Decision costs to form goals; (2) System-power costs to form system operations; (3) Multiple input mode costs to form physical sequences; (4) Physical-motion costs to execute sequences; (5) Visual-cluttering costs to perceive state; (6) View-change costs to interpret perception; (7) State-change costs to evaluate interpretation.
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December 2007
In interfaces that provide multiple visual information resolutions (VIR), low-VIR overviews typically sacrifice visual details for display capacity, with the assumption that users can select regions of interest to examine at higher VIRs. Designers can create low-VIRs based on multi-level structure inherent in the data, but have little guidance with single-level data. To better guide design tradeoff between display capacity and visual target perceivability, we looked at overview use in two multiple-VIR interfaces with high-VIR displays either embedded within, or separate from, the overviews.
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