Nonsensical information increases task novelty, which makes it difficult to rely on previous learning and provides insight into the learning of new tasks. This study investigated procedural-based action scripts in everyday memory for meal preparation tasks in virtual reality. The sample ( = 171) consisted of 3 groups determined by age and cognitive function: young adults (YA; = 61), older adults with normal cognition (OA; = 82), and older adults with impaired cognition (IC; = 28).
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