Publications by authors named "Han-Ju Yeom"

We propose a holographic stereogram synthesis method which uses holograms that are optically captured by self-interference incoherent digital holography (SIDH) based on a geometric phase lens. SIDH is a promising solution for hologram acquisition under low-coherence lighting condition. A mechanical scanning system is constructed to acquire multiple perspective holograms.

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Holographic projection displays provide high diffraction efficiency. However, they have a limited projection angle. This work proposes a holographic projection display with a wide angle, which gives an image of size 306×161 at 700 mm and reduced speckle noise.

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We propose a novel out-of-core GPU algorithm for 2D-Shift-FFT (i.e., 2D-FFT with FFT-shift) to generate ultra-high-resolution holograms.

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We propose a method to obtain a computer-generated hologram that renders reflectance distributions of individual mesh surfaces of three-dimensional objects. Unlike previous methods which find phase distribution inside each mesh, the proposed method performs convolution of angular spectrum of the mesh to obtain desired reflectance distribution. Manipulation in the angular spectrum domain enables its application to fully-analytic mesh based computer generated hologram, removing the necessity for resampling of the spatial frequency grid.

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Fully analytic mesh-based computer generated hologram enables efficient and precise representation of three-dimensional scene. Conventional method assigns uniform amplitude inside individual mesh, resulting in reconstruction of the three-dimensional scene of flat shading. In this paper, we report an extension of the conventional method to achieve the continuous shading where the amplitude in each mesh is continuously varying.

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We propose a bar-type three-dimensional holographic head mounted display using two holographic optical elements. Conventional stereoscopic head mounted displays may suffer from eye fatigue because the images presented to each eye are two-dimensional ones, which causes mismatch between the accommodation and vergence responses of the eye. The proposed holographic head mounted display delivers three-dimensional holographic images to each eye, removing the eye fatigue problem.

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Mesh-based computer generated hologram enables realistic and efficient representation of three-dimensional scene. However, the dark line artifacts on the boundary between neighboring meshes are frequently observed, degrading the quality of the reconstruction. In this paper, we propose a simple technique to remove the dark line artifacts by matching the phase on the boundary of neighboring meshes.

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