Int J Environ Res Public Health
January 2023
The purpose of this paper is to investigate whether playing exergames can enhance quality of life among young adults and it examines the potential moderators. A 12-week randomized controlled trial was conducted. Quality of life was measured using the short-form 36-item version (SF-36) scale.
View Article and Find Full Text PDFObjective: The literature on exergames has examined their impact on user-perceived psychological health (i.e., user-perceived happiness), but little is known about whether such an impact depends on user characteristics.
View Article and Find Full Text PDFCyberpsychol Behav Soc Netw
November 2017
Online games can frustrate their gamers, but little was known about how such frustration impacts gamer loyalty. Because novice and experienced gamers may respond differently to frustration, this study investigates how gamers' frustration influences their loyalty and how this influence may differ between novice and experienced gamers. Because of the complexity of this issue, multiple theories were synthesized to develop the theoretical model.
View Article and Find Full Text PDFCyberpsychol Behav Soc Netw
April 2017
To examine how playing exergames impacts the mood states of university students and staff, and whether such an impact depends on gender and players' previous exercise time. This study was designed as a randomized controlled trial. It enrolled 337 participants and randomly assigned them to an intervention group (n = 168) or a control group (n = 167).
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