Publications by authors named "Gyouhyung Kyung"

Objective: The aim of this study is to examine the interactive effects of display curvature radius and display size on visual search accuracy, visual search speed, and visual fatigue.

Background: Although the advantages of curved displays have been reported, little is known about the interactive effects of display curvature radius and size.

Method: Twenty-seven individuals performed visual search tasks at a viewing distance of 50 cm using eight configurations involving four display curvature radii (400R, 600R, 1200R, and flat) and two display sizes (33″ and 50″).

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Although watching TV often involves multiple viewing distances and viewers, less attention has been paid to the effects of display curvature radius, viewing distance, and lateral viewing position on TV watching experience. This study examined the effects of four display curvature radii (2300R, 4000R, 6000R, and flat), two viewing distances (2.3 m and 4 m), and five lateral viewing positions (P1-P5; 0, 35, 70, 105, and 140 cm off-center) on seven TV watching experience elements (spatial presence, engagement, ecological validity, negative effects, visual comfort, image quality, and user satisfaction).

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Objective: To examine the effects of the gripping condition, device thickness, and hand length on bimanual perceived grip comfort associated with unrolling hand-held rollable screens.

Background: Rollable displays can be rolled and unrolled to change screen size. Although diverse rollable display device concepts have been suggested, little is known regarding ergonomic forms for comfortable screen unrolling.

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This study examined the effects of display curvature and task duration on proofreading performance, visual discomfort, visual fatigue, mental workload, and user satisfaction. Five 27″ rear-screen mock-ups with distinct curvature radii (600R, 1140R, 2000R, 4000R, and flat) were used. Ten individuals per display curvature completed a series of four 15 min comparison-proofreading trials at a 600 mm viewing distance.

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The current study examined the effects of display curvature and hand length on various smartphone usability measures. In total, 20 young participants completed reading, image viewing, video watching, calling, and texting using four smartphone devices with distinct display curvatures. Diverse usability measures related to these tasks were obtained.

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Limited information is available regarding ergonomic foldable display device forms. This two-stage study involving young South Koreans (divided into three hand-length groups) was conducted to determine ergonomic forms for hand-held foldable display devices considering folding/unfolding comfort and preference. Stage I obtained the suitability of three screen sizes for five tasks.

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Objective: This study examined the effects of display curvature, presbyopia, and task duration on visual fatigue, task performance, and user satisfaction.

Background: Although curved displays have been applied to diverse display products, and some studies reported their benefits, it is still unknown whether the effects of display curvature are presbyopia-specific.

Method: Each of 64 individuals (eight nonpresbyopes and eight presbyopes per display curvature) performed four 15-min proofreading tasks at one display curvature radius setting (600R, 1140R, 4000R, and flat; mm).

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Objective: The authors aimed to identify ergonomic smartphone forms by investigating the effects of hand length, four major smartphone dimensions (height, width, thickness, and edge roundness), and smartphone mass on grip comfort and design attractiveness.

Background: Despite their potential effect on grip comfort and design attractiveness, the dimensions specified above have never been simultaneously considered in a study investigating smartphone gripping.

Method: Seventy-two young individuals participated in a three-stage study.

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Article Synopsis
  • - The study investigated how different display curvatures (400, 600, 1200 mm, and flat), display zones, and task durations affect legibility and visual fatigue during visual search tasks.
  • - Results indicated that the 600-mm and 1200-mm curved displays improved legibility and reduced visual fatigue compared to flat displays, with outer zones showing significant decreases in legibility.
  • - Overall, a curvature around 600 mm, focusing on central display zones, and taking breaks are suggested to enhance readability and minimize visual fatigue.
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Recently, some smartphones have introduced index finger interaction functions on the rear surface. The current study investigated the effects of task type, phone width, and hand length on grasp, index finger reach zone, discomfort, and muscle activation during such interaction. We considered five interaction tasks (neutral, comfortable, maximum, vertical, and horizontal strokes), two device widths (60 and 90 mm) and three hand lengths.

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Repetitive lifting/lowering is associated with an increased risk of work-related low back disorders (WRLBDs), and fatigue may exacerbate such risk. Work methods used by experienced workers are potential models for developing worker training to reduce WRLBDs, though whether experience modifies the effects of fatigue on WRLBD risk is largely unknown. Here, six novices and six experienced workers completed 185 cycles of repetitive, asymmetric lifts/lowers.

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Due to typical physiological changes with age, older individuals are likely to have different perceptual responses to and different needs for driver-seat interface design. To assess this, a study was conducted in which a total of 22 younger and older participants completed six short-term driving sessions. Three subjective ratings (comfort, discomfort and overall) were obtained, along with 36 driver-seat interface pressure measures, and were used to assess differences and similarities between the two age groups.

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Driver workspace design and evaluation is, in part, based on assumed driving postures of users and determines several ergonomic aspects of a vehicle, such as reach, visibility and postural comfort. Accurately predicting and specifying standard driving postures, hence, are necessary to improve the ergonomic quality of the driver workspace. In this study, a statistical clustering approach was employed to reduce driving posture simulation/prediction errors, assuming that drivers use several distinct postural strategies when interacting with automobiles.

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Specifying comfortable driving postures is essential for ergonomic design and evaluation of a driver workspace. The present study sought to enhance and expand upon several existing recommendations for such postures. Participants (n = 38) were involved in six driving sessions that differed by vehicle class (sedan and SUV), driving venue (laboratory-based and field) or seat (from vehicles ranked high and low by vehicle comfort).

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