Publications by authors named "Guy Baratz"

Article Synopsis
  • This study explores the use of virtual reality (VR) to induce feelings of joy and how factors like interactivity and prior mood affect this process.
  • The experiment involved 124 participants assigned to experience either a negative or neutral mood before entering a VR park, with conditions allowing for either interactive or noninteractive engagement.
  • Results showed that interactive VR reduced negative feelings regardless of prior mood, but only increased joy when participants started in a neutral mood, highlighting the need for further research on effectively turning negative moods into joy.
View Article and Find Full Text PDF

Transforming long-term conflicts into peaceful intergroup relations is one of the most difficult challenges for humanity. Such meaningful social changes are often driven by young people. But do young people living in contexts of long-term conflicts believe that change is even possible? In a series of six studies (N = 119,671) over two decades and across two unrelated intractable conflicts in Israel/Palestine and Cyprus, we found that younger (compared to older) generations from both respective rival groups have less hope for peace, and consequently less conciliatory attitudes.

View Article and Find Full Text PDF

Objectives: To evaluate student impressions of learning anatomy with mixed-reality and compare long-term information retention of female breast anatomy between students who learned with a mixed-reality supplement and their classmates who dissected cadavers.

Methods: In Part 1, 38 first-year medical student volunteers, randomly divided into two groups, completed a mixed-reality module and cadaveric dissection on the female breast in a counterbalanced design. Participants also completed post-quizzes and surveys.

View Article and Find Full Text PDF

As medical education advances, cadaveric dissection is no longer the sole modality to teach anatomy. In light of this, there is limited data regarding how incoming medical students perceive the importance of cadaveric dissection and whether they continue to desire the experience as they consider matriculating to medical school. Surveys were sent to incoming first-year medical students concerning their views of death and dissection.

View Article and Find Full Text PDF

The purpose of this study was to compare the effectiveness and qualitative experience of learning gross anatomy of the pelvis and perineum (P/P) and musculoskeletal system (MSK) via cadaveric dissection to learning these same anatomical regions using the Anatomage table. The Anatomage table is an anatomical visualization system that projects male and female gross anatomical structures from human cadavers onto a life-sized touchscreen table. A crossover design was implemented.

View Article and Find Full Text PDF