Publications by authors named "Gregor Kennedy"

We investigated the variation of drilled regions of expert and trainee surgeons performing virtual temporal bone surgery to identify their compliance with standard drilling procedures. To this end, we recruited seven expert and six trainee ENT surgeons, who were asked to perform the surgical preparations for cochlear implantation on a virtual temporal bone. The temporal bone was divided into six regions using a semi-automated approach.

View Article and Find Full Text PDF

Objective: To investigate the use of automated metrics from a virtual reality (VR) temporal bone surgery simulator to determine how the performance of experts and trainees differs when performing a complex otological procedure (mastoidectomy with posterior tympanotomy and cochleostomy).

Study Design: Cohort study.

Methods: Using the University of Melbourne VR temporal bone surgery simulator, seven ENT consultants and seven ENT residents performed two trials of the surgical approach to cochlear implantation on a virtual temporal bone.

View Article and Find Full Text PDF

Objectives: To evaluate the effectiveness of a virtual reality (VR) temporal bone simulator in training cochlear implant surgery.

Methods: We compared the performance of 12 otolaryngology registrars conducting simulated cochlear implant surgery before (pre-test) and after (post-tests) receiving training on a VR temporal bone surgery simulator with automated performance feedback. The post-test tasks were two temporal bones, one that was a mirror image of the temporal bone used as a pre-test and the other, a novel temporal bone.

View Article and Find Full Text PDF

Background: Virtual reality simulation uses computer-generated imagery to present a simulated training environment for learners. This review seeks to examine whether there is evidence to support the introduction of virtual reality surgical simulation into ear, nose and throat surgical training programmes.

Objectives: 1.

View Article and Find Full Text PDF

Hypothesis: The internal anatomy of a temporal bone could be inferred from external landmarks.

Background: Mastoid surgery is an important skill that ENT surgeons need to acquire. Surgeons commonly use CT scans as a guide to understanding anatomical variations before surgery.

View Article and Find Full Text PDF

Objective: We aim to test the effectiveness, accuracy, and usefulness of an automated feedback system in facilitating skill acquisition in virtual reality surgery.

Study Design: We evaluate the performance of the feedback system through a randomized controlled trial of 24 students allocated to feedback and nonfeedback groups.

Setting: The feedback system was based on the Melbourne University temporal bone surgery simulator.

View Article and Find Full Text PDF

Introduction: We introduce a rating tool that objectively evaluates the skills of surgical trainees performing cochlear implant surgery.

Methods: Seven residents and seven experts performed cochlear implant surgery sessions from mastoidectomy to cochleostomy on a standardized virtual reality temporal bone. A total of twenty-eight assessment videos were recorded and two consultant otolaryngologists evaluated the performance of each participant using these videos.

View Article and Find Full Text PDF

Timely feedback on surgical technique is an important aspect of surgical skill training in any learning environment, be it virtual or otherwise. Feedback on technique should be provided in real-time to allow trainees to recognize and amend their errors as they occur. Expert surgeons have typically carried out this task, but they have limited time available to spend with trainees.

View Article and Find Full Text PDF

Objectives/hypothesis: We compare the behavior of expert surgeons operating on the "gold standard" of simulation-the cadaveric temporal bone-against a high-fidelity virtual reality (VR) simulation. We aim to determine whether expert behavior changes within the virtual environment and to understand how the fidelity of simulation affects users' behavior.

Study Design And Methods: Five expert otologists performed cortical mastoidectomy and cochleostomy on a human cadaveric temporal bone and a VR temporal bone simulator.

View Article and Find Full Text PDF

As demands on surgical training efficiency increase, there is a stronger need for computer assisted surgical training systems. The ability to provide automated performance feedback and assessment is a critical aspect of such systems. The development of feedback and assessment models will allow the use of surgical simulators as self-guided training systems that act like expert trainers and guide trainees towards improved performance.

View Article and Find Full Text PDF

Objective: A significant benefit of virtual reality (VR) simulation is the ability to provide self-direct learning for trainees. This study aims to determine whether there are any differences in performance of cadaver temporal bone dissections between novices who received traditional teaching methods and those who received unsupervised self-directed learning in a VR temporal bone simulator.

Study Design: Randomized blinded control trial.

View Article and Find Full Text PDF

Objectives/hypothesis: This study aims to determine whether there are improved performances in cadaver temporal bone dissection after training using a VR simulator as a teaching aid compared with traditional training methods

Study Design: Randomized control trial.

Methods: Twenty participants with minimal temporal bone experience were recruited for this randomized control trial. After receiving the same didactic teaching they were randomized into two groups.

View Article and Find Full Text PDF

Background: Recent research indicates that university students are interested and active in supporting their learning by using Facebook, a popular social networking website.

Aim: This study aimed to add to our understanding of how or how effectively students may be using Facebook for this purpose.

Method: Researchers surveyed the extent and key features of Facebook use among 759 medical students at one university, and explored in depth the design and conduct of four Facebook study groups.

View Article and Find Full Text PDF

Objective: Virtual reality simulation is increasingly being incorporated into surgical training and may have a role in temporal bone surgical education. Here we test whether metrics generated by a virtual reality surgical simulation can differentiate between three levels of experience, namely novices, otolaryngology residents, and experienced qualified surgeons.

Study Design: Cohort study.

View Article and Find Full Text PDF

Objectives: To assess the content validity and concurrent validity of a haptically (force feedback) rendered, virtual reality simulation of temporal bone surgery.

Methods: Eleven naive surgical trainees were given a 1-hour lesson on the operation, cortical mastoidectomy, in the virtual environment with the trainer on a networked simulator and then asked to perform this procedure on a real temporal bone.

Results: The simulator was found to be a convincing representation of temporal bone drilling and could be said to exhibit face validity.

View Article and Find Full Text PDF

Background: While institutions have been keen to integrate information and communication technologies into medical education, little is known about the technological experiences of the current cohort of so-called 'Net Generation' students.

Aims: This study investigated the technological experiences of medical students and determined whether there were differences between pre-clinical and clinical students.

Method: In 2006, 207 pre-clinical and 161 clinical students studying medicine at a major Australian university were surveyed.

View Article and Find Full Text PDF