Publications by authors named "Grant Pointon"

Virtual objects in augmented reality (AR) often appear to float atop real world surfaces, which makes it difficult to determine where they are positioned in space. This is problematic as many applications for AR require accurate spatial perception. In the current study, we examine how the way we render cast shadows-which act as an important monocular depth cue for creating a sense of contact between an object and the surface beneath it-impacts spatial perception.

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Experts' cognitive abilities adapt in response to the challenges they face in order to produce elite-level performance. Expert athletes, in particular, must integrate their motor capabilities with their cognitive and perceptual processes. Indoor rock climbers are particularly unique athletes in that much of the challenge they face is to accurately perceive and consolidate multiple movements into manageable action plans.

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Affordances are possibilities for action that depend on both an observer's capabilities and the properties of the environment. Immersive Virtual Environments (IVEs) have been used to examine affordances in adults, demonstrating that judgments about action capabilities are made similarly to the real world. However, less is known about affordance judgments in middle-aged children and adolescents in IVEs.

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