Publications by authors named "Gracia-Lazaro C"

We study the effect of polarization in Axelrod's model of cultural dissemination. This is done through the introduction of a cultural feature that takes only two values, while the other features can present a larger number of possible traits. Our numerical results and mean-field approximations show that polarization reduces the characteristic phase transition of the original model to a finite-size effect, since at the thermodynamic limit only the ordered phase is present.

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The vast amount of research devoted to public goods games has shown that contributions may be dramatically affected by varying framing conditions. This is particularly relevant in the context of donations to charities and non-governmental organizations. Here, we design a multiple public goods experiment by introducing five types of funds, each differing in the fraction of the contribution that is donated to a charity.

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Common-pool resources require a dose of self-restraint to ensure sustainable exploitation, but this has often proven elusive in practice. To understand why, and characterize behaviours towards ecological systems in general, we devised a social dilemma experiment in which participants gain profit from harvesting a virtual forest vulnerable to overexploitation. Out of 16 Chinese and 15 Spanish player groups, only one group from each country converged to the forest's maximum sustainable yield.

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Global supply networks in agriculture, manufacturing, and services are a defining feature of the modern world. The efficiency and the distribution of surpluses across different parts of these networks depend on the choices of intermediaries. This paper conducts price formation experiments with human subjects located in large complex networks to develop a better understanding of the principles governing behavior.

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The understanding of cooperative behavior in social systems has been the subject of intense research over the past few decades. In this regard, the theoretical models used to explain cooperation in human societies have been complemented with a growing interest in experimental studies to validate the proposed mechanisms. In this work, we rely on previous experimental findings to build a theoretical model based on two cooperation driving mechanisms: second-order reputation and memory.

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The effect of group structure on cooperative behavior is not well understood. In this paper, we study the dynamics of a public goods game involving n-agent interactions. In the proposed setup, the population is organized into groups.

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A recent work (Hernández, et al., 2018) introduced a networked voting rule supported by a trust-based social network, where indications of possible representatives were based on individuals opinions. Individual contributions went beyond a simple vote-counting and were based on proxy voting.

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Climate change mitigation is a shared global challenge that involves collective action of a set of individuals with different tendencies to cooperation. However, we lack an understanding of the effect of resource inequality when diverse actors interact together towards a common goal. Here, we report the results of a collective-risk dilemma experiment in which groups of individuals were initially given either equal or unequal endowments.

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In the past years, there have been many advances -but also many debates- around mutualistic communities, whose structural features appear to facilitate mutually beneficial interactions and increase biodiversity, under some given population dynamics. However, most approaches neglect the structure of inter-species competition by adopting a mean-field perspective that does not deal with competitive interactions properly. Here, we build up a multilayer network that naturally accounts for mutualism and competition and show, through a dynamical population model and numerical simulations, that there is an intricate relation between competition and mutualism.

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We introduce a general framework for exploring the problem of selecting a committee of representatives with the aim of studying a networked voting rule based on a decentralized large-scale platform, which can assure a strong accountability of the elected. The results of our simulations suggest that this algorithm-based approach is able to obtain a high representativeness for relatively small committees, performing even better than a classical voting rule based on a closed list of candidates. We show that a general relation between committee size and representatives exists in the form of an inverse square root law and that the normalized committee size approximately scales with the inverse of the community size, allowing the scalability to very large populations.

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In the animal world, the competition between individuals belonging to different species for a resource often requires the cooperation of several individuals in groups. This paper proposes a generalization of the Hawk-Dove Game for an arbitrary number of agents: the N-person Hawk-Dove Game. In this model, doves exemplify the cooperative behavior without intraspecies conflict, while hawks represent the aggressive behavior.

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Online social networks have transformed the way in which humans communicate and interact, leading to a new information ecosystem where people send and receive information through multiple channels, including traditional communication media. Despite many attempts to characterize the structure and dynamics of these techno-social systems, little is known about fundamental aspects such as how collective attention arises and what determines the information life-cycle. Current approaches to these problems either focus on human temporal dynamics or on semiotic dynamics.

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Socially relevant situations that involve strategic interactions are widespread among animals and humans alike. To study these situations, theoretical and experimental research has adopted a game theoretical perspective, generating valuable insights about human behavior. However, most of the results reported so far have been obtained from a population perspective and considered one specific conflicting situation at a time.

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Diffusion and adoption of innovations is a topic of increasing interest in economics, market research, and sociology. In this paper we investigate, through an agent based model, the dynamics of adoption of innovative proposals in different kinds of structures. We show that community structure plays an important role on the innovation diffusion, so that proposals are more likely to be accepted in homogeneous organizations.

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Cooperativeness is a defining feature of human nature. Theoreticians have suggested several mechanisms to explain this ubiquitous phenomenon, including reciprocity, reputation, and punishment, but the problem is still unsolved. Here we show, through experiments conducted with groups of people playing an iterated Prisoner's Dilemma on a dynamic network, that it is reputation what really fosters cooperation.

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In this paper we explore the onset of cooperative traits in the public goods game. This well-known game involves N-agent interactions and thus reproduces a large number of social scenarios in which cooperation appears to be essential. Many studies have recently addressed how the structure of the interaction patterns influences the emergence of cooperation.

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While human societies are extraordinarily cooperative in comparison with other social species, the question of why we cooperate with unrelated individuals remains open. Here we report results of a lab-in-the-field experiment with people of different ages in a social dilemma. We find that the average amount of cooperativeness is independent of age except for the elderly, who cooperate more, and a behavioural transition from reciprocal, but more volatile behaviour to more persistent actions towards the end of adolescence.

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We have carried out a comparative analysis of data collected in three experiments on Prisoner's Dilemmas on lattices available in the literature. We focus on the different ways in which the behavior of human subjects can be interpreted, in order to empirically narrow down the possibilities for behavioral rules. Among the proposed update dynamics, we find that the experiments do not provide significant evidence for non-innovative game dynamics such as imitate-the-best or pairwise comparison rules, whereas moody conditional cooperation is supported by the data from all three experiments.

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The emergence of cooperation among unrelated human subjects is a long-standing conundrum that has been amply studied both theoretically and experimentally. Within the question, a less explored issue relates to the gender dependence of cooperation, which can be traced back to Darwin, who stated that "women are less selfish but men are more competitive". Indeed, gender has been shown to be relevant in several game theoretical paradigms of social cooperativeness, including prisoner's dilemma, snowdrift and ultimatum/dictator games, but there is no consensus as to which gender is more cooperative.

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Article Synopsis
  • The text discusses the persistence of cooperative behavior in populations where individuals might benefit more from acting selfishly (defecting) rather than cooperating.
  • It highlights the role of interdependent networks and evolutionary game dynamics in maintaining cooperation, even among well-mixed populations.
  • The findings suggest potential mechanisms for fostering cooperation, which could have applications in both biological and social contexts.
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It is not fully understood why we cooperate with strangers on a daily basis. In an increasingly global world, where interaction networks and relationships between individuals are becoming more complex, different hypotheses have been put forward to explain the foundations of human cooperation on a large scale and to account for the true motivations that are behind this phenomenon. In this context, population structure has been suggested to foster cooperation in social dilemmas, but theoretical studies of this mechanism have yielded contradictory results so far; additionally, the issue lacks a proper experimental test in large systems.

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During the last few years, much research has been devoted to strategic interactions on complex networks. In this context, the Prisoner's Dilemma has become a paradigmatic model, and it has been established that imitative evolutionary dynamics lead to very different outcomes depending on the details of the network. We here report that when one takes into account the real behavior of people observed in the experiments, both at the mean-field level and on utterly different networks, the observed level of cooperation is the same.

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Starting from Axelrod's model of cultural dissemination, we introduce a rewiring probability, enabling agents to cut the links with their unfriendly neighbors if their cultural similarity is below a tolerance parameter. For low values of tolerance, rewiring promotes the convergence to a frozen monocultural state. However, intermediate tolerance values prevent rewiring once the network is fragmented, resulting in a multicultural society even for values of initial cultural diversity in which the original Axelrod model reaches globalization.

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The Axelrod-Schelling model incorporates into the original Axelrod's model of cultural dissemination the possibility that cultural agents placed in culturally dissimilar environments move to other places, the strength of this mobility being controlled by an intolerance parameter. By allowing heterogeneity in the intolerance of cultural agents, and considering it as a cultural feature, i.e.

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In the Axelrod's model of cultural dissemination, we consider the mobility of cultural agents through the introduction of a density of empty sites and the possibility that agents in a dissimilar neighborhood can move to them if their mean cultural similarity with the neighborhood is below some threshold. While for low values of the density of empty sites, the mobility enhances the convergence to a global culture, for high enough values of it, the dynamics can lead to the coexistence of disconnected domains of different cultures. In this regime, the increase in initial cultural diversity paradoxically increases the convergence to a dominant culture.

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