Labour shortages and costly operator training are driving the need for digital on-board robotic crane operator support in forestry and construction. This simulator study investigated the effects of sonification (auditory, pitch/loudness) and continuous visual (brightness/size) feedback on aiming movements with a robotic crane for low and high performers. The feedback was designed non-linear and linear.
View Article and Find Full Text PDFTraining costs for operators of robotic arms in forestry and construction are high. A systematic analysis of skill development can help to make training more efficient. This research focuses on motor skill development by investigating the bimanual control of a four-DoF robotic arm.
View Article and Find Full Text PDFModern living and working environments are more and more interspersed with the concurrent execution of locomotion and sensory processing, most often in the visual domain. Many job profiles involve the presentation of visual information while walking, for example in warehouse logistics work, where a worker has to manage walking to the correct aisle to pick up a package while being presented with visual information over data-glasses concerning the next order. Similar use-cases can be found in manufacturing jobs, for example in car montage assembly lines where next steps are presented via augmented reality headsets while walking at a slow pace.
View Article and Find Full Text PDFThe e‑commerce sector is experiencing a continuous boom in logistics due to digitization. Along with mostly manual activities, people remain a decisive resource in the warehouse, which must be retained and integrated with a particular view to demographic change. In the article, the survey results of a field study with focus on the area of order picking, which was conducted at a large mail-order company, are described as an example and compared with survey results from other companies.
View Article and Find Full Text PDFInt J Environ Res Public Health
July 2021
The theoretical framework of interactive work provides a multi-dimensional perspective on the interpersonal demands of nurses in nurse-patient interactions. It is defined by four dimensions: emotional labor directed to the self and others, cooperative work, and subjective acting. While the framework stems from qualitative research, the aim of the current study is to translate it into a quantitative scale to enable measurement of the high interpersonal demands that so often remain implicit.
View Article and Find Full Text PDFNurses are facing unprecedented amounts of pressure because of the ongoing global health challenges. Improving nurses' resilience to job-related stress and enhancing their strategies to cope effectively with stressors are key issues facing many health care institutions during the COVID-19 pandemic. This literature review aimed to: a) provide a thorough overview of individual-level interventions for stress management among nurses, b) identify measurement tools utilized to evaluate nurses' stress level, and c) provide the best evidence-based recommendations for future research and practice adapted to the current restrictions.
View Article and Find Full Text PDFObjective: We demonstrate and discuss the use of mobile electroencephalogram (EEG) for neuroergonomics. Both technical state of the art as well as measures and cognitive concepts are systematically addressed.
Background: Modern work is increasingly characterized by information processing.
Visual search and attentional alignment in 3D space are potentially modulated by information in unattended depth planes. The number of relevant and irrelevant items as well as their spatial relations may be regarded as factors which contribute to such effects. On a behavioral level, it might be different whether multiple distractors are presented in front of or behind target items.
View Article and Find Full Text PDFAdaptively changing between different tasks while in locomotion is a fundamental prerequisite of modern daily life. The cognitive processes underlying dual tasking have been investigated extensively using EEG. Due to technological restrictions, however, this was not possible for dual-task scenarios including locomotion.
View Article and Find Full Text PDFSuperimposing virtual visual information within the real world is referred to as augmented reality (AR). This technique becomes increasingly popular and due to technical advances can be applied to various purposes ranging from consumer entertainment to industrial use cases. Workplaces equipped with AR assistance-systems promise fast and accurate performance.
View Article and Find Full Text PDFAllocation of attention across different depth planes is a prerequisite for visual selection in a three-dimensional environment. Previous research showed that participants successfully used stereoscopic depth information to focus their attention. This, however, does not mean that salient information from other depth planes is completely neglected.
View Article and Find Full Text PDFAtten Percept Psychophys
November 2018
Previous research reported ambiguous findings regarding the relationship of visuospatial attention and (stereoscopic) depth information. Some studies indicate that attention can be focused on a distinct depth plane, while other investigations revealed attentional capture from irrelevant items located in other, unattended depth planes. To evaluate whether task relevance of depth information modulates the deployment of attentional resources across depth planes, the additional singleton paradigm was adapted: Singletons defined by depth (i.
View Article and Find Full Text PDFModern hardware and software development has led to an evolution of user interfaces from command-line to natural user interfaces for virtual immersive environments. Gestures imitating real-world interaction tasks increasingly replace classical two-dimensional interfaces based on Windows/Icons/Menus/Pointers (WIMP) or touch metaphors. Thus, the purpose of this paper is to survey the state-of-the-art Human-Computer Interaction (HCI) techniques with a focus on the special field of three-dimensional interaction.
View Article and Find Full Text PDFA substantial amount of evidence indicates that surprising events capture attention. The present study was primarily intended to investigate whether expectancy discrepant depth information also is able to capture attention immediately and-more specifically-whether cues that are relatively closer or farther differentially modulate behavior. For this purpose, participants had to identify one of two target letters in a search display.
View Article and Find Full Text PDFMental fatigue, a state of reduced alertness and decreased overall performance due to prolonged cognitive activity, is a major cause for a large number of accidents in traffic and industry. Against the background of an aging workforce, the investigation of the interconnection of mental fatigue and aging is of great practical relevance. In the present study, a group of younger and a group of older adults performed a cognitive task for 3h.
View Article and Find Full Text PDFReaction time (RT) can strongly be influenced by a number of stimulus properties. For instance, there was converging evidence that perceived size rather than physical (i.e.
View Article and Find Full Text PDFSimple reaction time to visual stimuli depends on several stimulus properties. Recently, converging evidence showed that larger stimulus size evokes faster reactions and that this effect seemingly depends on the stimulus' perceived size rather than on physical stimulus properties. Size-distance scaling usually is regarded as the main functional mechanism underlying size perception.
View Article and Find Full Text PDFSensors (Basel)
December 2014
This paper presents a Fitts' law-based analysis of the user's performance in selection tasks with the Leap Motion Controller compared with a standard mouse device. The Leap Motion Controller (LMC) is a new contact-free input system for gesture-based human-computer interaction with declared sub-millimeter accuracy. Up to this point, there has hardly been any systematic evaluation of this new system available.
View Article and Find Full Text PDFLonger lasting performance in cognitively demanding tasks leads to an exhaustion of cognitive resources and to a state commonly described as mental fatigue. More specifically, the allocation and focusing of attention become less efficient with time on task. Additionally, the selection of even simple responses becomes more error prone.
View Article and Find Full Text PDFUnlabelled: Anticipation of future events is crucial for driving performance and safety. The aim of this study is to assess the relevance of theoretical frameworks of response preparation (response priming, movement integration theory) for driving. In a customised lane change task, valid and invalid primes were used to indicate the direction of the forthcoming lane changes.
View Article and Find Full Text PDFThe hollow-face illusion refers to the finding that people typically perceive a concave (hollow) mask as being convex, despite the presence of binocular disparity cues that indicate the contrary. Unlike other illusions of depth, recent research has suggested that the eyes tend to converge at perceived, rather than actual, depths. However, technical and methodological limitations prevented one from knowing whether disparity cues may still have influenced vergence.
View Article and Find Full Text PDFIn two experiments, effects of incentives on task switching were investigated. Incentives were provided as a monetary bonus. In both experiments, the availability of a bonus varied on a trial-to-trial basis.
View Article and Find Full Text PDFThe aim of this study was to investigate the spatial orienting of visual attention in depth under purely stereoscopic viewing conditions. Random-dot stereograms were used to present disparity-defined target stimuli that were either validly or invalidly cued in depth. In separate tasks, participants responded either to the relative depth of the target (protruding vs.
View Article and Find Full Text PDFThe benefits of modern technologies such as personal computers, in-vehicle navigation systems, and electronic organizers are evident in everyday life. However, only recently has it been proposed that the increasing use of personal computers in producing written texts may significantly contribute to the loss of handwriting skills. Such a fundamental change of human habits is likely to have generalized consequences for other basic fine motor skills as well.
View Article and Find Full Text PDF