Publications by authors named "Gaetan Parseihian"

When navigating in a spatial environment or when hearing its description, we can develop a mental model which may be represented in the central nervous system in different coordinate systems such as an egocentric or allocentric reference frame. The way in which sensory experience influences the preferred reference frame has been studied with a particular interest for the role of vision. The present study investigated the influence of proprioception on human spatial cognition.

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It has long been suggested that sound plays a role in the postural control process. Few studies however have explored sound and posture interactions. The present paper focuses on the specific impact of audition on posture, seeking to determine the attributes of sound that may be useful for postural purposes.

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Sound localization studies over the past century have predominantly been concerned with directional accuracy for far-field sources. Few studies have examined the condition of near-field sources and distance perception. The current study concerns localization and pointing accuracy by examining source positions in the peripersonal space, specifically those associated with a typical tabletop surface.

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Postural control is known to be the result of the integration and processing of various sensory inputs by the central nervous system. Among the various afferent inputs, the role of auditory information in postural regulation has been addressed in relatively few studies, which led to conflicting results. The purpose of the present study was to investigate the influence of a rotating auditory stimulus, delivered by an immersive 3D sound spatialization system, on the standing posture of young subjects.

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The paper reports on the ability of people to rapidly adapt in localizing virtual sound sources in both azimuth and elevation when listening to sounds synthesized using non-individualized head-related transfer functions (HRTFs). Participants were placed within an audio-kinesthetic Virtual Auditory Environment (VAE) platform that allows association of the physical position of a virtual sound source with an alternate set of acoustic spectral cues through the use of a tracked physical ball manipulated by the subject. This set-up offers a natural perception-action coupling, which is not limited to the visual field of view.

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In the context of binaural audio rendering, choosing the best head-related transfer function (HRTF) for an individual from large databases poses several problems. This study proposes a method to reduce the size of a given HRTF database. Participants, 45 in total, were asked to rate the quality of binaural synthesis for 46 HRTFs.

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