An important open problem in Human Behaviour is to understand how coordination emerges in human ensembles. This problem has been seldom studied quantitatively in the existing literature, in contrast to situations involving dual interaction. Here we study motor coordination (or synchronisation) in a group of individuals where participants are asked to visually coordinate an oscillatory hand motion.
View Article and Find Full Text PDFExisting experimental works on movement coordination in human ensembles mostly investigate situations where each subject is connected to all the others through direct visual and auditory coupling, so that unavoidable social interaction affects their coordination level. Here, we present a novel computer-based set-up to study movement coordination in human groups so as to minimize the influence of social interaction among participants and implement different visual pairings between them. In so doing, players can only take into consideration the motion of a designated subset of the others.
View Article and Find Full Text PDFWe present novel, low-cost and non-invasive potential diagnostic biomarkers of schizophrenia. They are based on the 'mirror-game', a coordination task in which two partners are asked to mimic each other's hand movements. In particular, we use the patient's solo movement, recorded in the absence of a partner, and motion recorded during interaction with an artificial agent, a computer avatar or a humanoid robot.
View Article and Find Full Text PDFThe formalism of complex networks is extensively employed to describe the dynamics of interacting agents in several applications. The features of the connections among the nodes in a network are not always provided beforehand, hence the problem of appropriately inferring them often arises. Here, we present a method to reconstruct directed and weighted topologies of networks of heterogeneous nonlinear oscillators.
View Article and Find Full Text PDFThe mirror game has been recently proposed as a simple, yet powerful paradigm for studying interpersonal interactions. It has been suggested that a virtual partner able to play the game with human subjects can be an effective tool to affect the underlying neural processes needed to establish the necessary connections between the players, and also to provide new clinical interventions for rehabilitation of patients suffering from social disorders. Inspired by the motor processes of the central nervous system (CNS) and the musculoskeletal system in the human body, in this paper we develop a novel interactive cognitive architecture based on nonlinear control theory to drive a virtual player (VP) to play the mirror game with a human player (HP) in different configurations.
View Article and Find Full Text PDFJoint improvisation is often observed among humans performing joint action tasks. Exploring the underlying cognitive and neural mechanisms behind the emergence of joint improvisation is an open research challenge. This paper investigates jointly improvised movements between two participants in the mirror game, a paradigmatic joint task example.
View Article and Find Full Text PDFWe analyze a network of non-identical Rayleigh-van der Pol (RvdP) oscillators interconnected through either diffusive or nonlinear coupling functions. The work presented here extends existing results on the case of two nonlinearly coupled RvdP oscillators to the problem of considering a network of three or more of them. Specifically, we study synchronization and entrainment in networks of heterogeneous RvdP oscillators and contrast the effects of diffusive linear coupling strategies with the nonlinear Haken-Kelso-Bunz coupling, originally introduced to study human bimanual experiments.
View Article and Find Full Text PDFHuman movement has been studied for decades, and dynamic laws of motion that are common to all humans have been derived. Yet, every individual moves differently from everyone else (faster/slower, harder/smoother, etc.).
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