Publications by authors named "Florent Lafarge"

We introduce Delaunay Point Processes, a framework for the extraction of geometric structures from images. Our approach simultaneously locates and groups geometric primitives (line segments, triangles) to form extended structures (line networks, polygons) for a variety of image analysis tasks. Similarly to traditional point processes, our approach uses Markov Chain Monte Carlo to minimize an energy that balances fidelity to the input image data with geometric priors on the output structures.

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We present an original multiview stereo reconstruction algorithm which allows the 3D-modeling of urban scenes as a combination of meshes and geometric primitives. The method provides a compact model while preserving details: Irregular elements such as statues and ornaments are described by meshes, whereas regular structures such as columns and walls are described by primitives (planes, spheres, cylinders, cones, and tori). We adopt a two-step strategy consisting first in segmenting the initial meshbased surface using a multilabel Markov Random Field-based model and second in sampling primitive and mesh components simultaneously on the obtained partition by a Jump-Diffusion process.

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This paper presents a new stochastic marked point process for describing images in terms of a finite library of geometric objects. Image analysis based on conventional marked point processes has already produced convincing results but at the expense of parameter tuning, computing time, and model specificity. Our more general multimarked point process has simpler parametric setting, yields notably shorter computing times, and can be applied to a variety of applications.

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Lidar waveforms are 1-D signals representing a train of echoes caused by reflections at different targets. Modeling these echoes with the appropriate parametric function is useful to retrieve information about the physical characteristics of the targets. This paper presents a new probabilistic model based upon a marked point process which reconstructs the echoes from recorded discrete waveforms as a sequence of parametric curves.

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We propose an original hybrid modeling process of urban scenes that represents 3-D models as a combination of mesh-based surfaces and geometric 3-D-primitives. Meshes describe details such as ornaments and statues, whereas 3-D-primitives code for regular shapes such as walls and columns. Starting from an 3-D-surface obtained by multiview stereo techniques, these primitives are inserted into the surface after being detected.

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We present a new approach for building reconstruction from a single Digital Surface Model (DSM). It treats buildings as an assemblage of simple urban structures extracted from a library of 3D parametric blocks (like a LEGO set). First, the 2D-supports of the urban structures are extracted either interactively or automatically.

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