The normal mapping technique is widely used in computer graphics to visualize three-dimensional (3D) objects displayed on a flat screen. Taking advantage of optical properties of metasurfaces, which provide a highly efficient approach for manipulation of incident light wavefront, we have designed a metasurface to implement diffuse reflection and used the concept of normal mapping to control its scattering properties. As a proof of principle, we have fabricated and characterized a flat diffuse metasurface imitating lighting and shading effects of a 3D cube.
View Article and Find Full Text PDFWe demonstrate experimentally the manipulation of Airy surface plasmon beams in a linear potential. For this purpose, we fabricate dielectric-loaded plasmonic structures with a graded refractive index by negative-tone gray-scale electron beam lithography. Using such carefully engineered potentials, we show that the bending of an Airy surface plasmon beam can be fully reversed by the potential.
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