Objective: To describe the socio-demographic profile and analyze the occupational performance of users of a specialized rehabilitation service according to the International Classification of Functioning, Disability, and Health (ICF) model.
Materials And Methods: Documentary and exploratory study, in which the medical records from 97 patients treated between 2013 and 2015, were assessed using the Canadian Occupational Performance Measure (COPM).
Results: The age range of the patients was 14-83 years (average of 48.
Introduction: Illness in workers and the configuration of health care services for this population constitute a major public health challenge in Brazil.
Objectives: To evaluate factors associated with the activities and participation components of functioning in workers seen in primary care.
Methods: This was a cross-sectional study of 111 workers who completed a sociodemographic, occupational, and health questionnaire, as well as the World Health Organization Disability Assessment Schedule 2.
Objective: To evaluate the knowledge, routine, and perception of older adults from four countries about dealing with COVID-19 in the social isolation period.
Methods: Qualitative study with semistructured interviews. Older persons (≥60 years old), who lived in the urban centers of four different countries (Brazil, United States, Italy, and Portugal), were asked about the changes experienced during the pandemic, new habits or restrictions during isolation, sources of social and emotional support, and their knowledge about COVID-19 pandemic.
Background: Poor working conditions might impair the health and work ability (WA) of public service workers.
Objective: To investigate the association of work ability with environmental and psychosocial factors among workers at Social Assistance Reference Centers in Uberaba, Minas Gerais, Brazil.
Methods: We administered three questionnaires: one to collect sociodemographic data, one for workplace evaluation and the Work Ability Index (WAI).
Patient-centered virtual reality (VR) programs could assist in the functional recovery of people after a stroke. OBJECTIVES To analyze the feasibility of a rehabilitation protocol using client-centered VR and to evaluate changes in occupational performance and social participation. METHODS This was a mixed methods study.
View Article and Find Full Text PDFObjective: To describe the intervention protocols to using commercial video games as virtual reality (VR) in rehabilitation of patients with stroke.
Methods: Integrative review using the descriptors "rehabilitation", "virtual reality exposure therapy" and "videogames" in the LILACS and PUBMED databases. Articles published from 2011 to 2018 were selected.