Background: Physical activity is important for healthy ageing, however most older adults are inactive. Numerous reviews with a range of inclusion criteria have been conducted on digital interventions to promote physical activity in older adults, and a synthesis of these is needed. Therefore, the objective of this study is to conduct an umbrella review and meta-meta-analysis on the effectiveness of digital interventions to promote physical activity in older adults.
View Article and Find Full Text PDFBackground: Diagnostic imaging is commonly used in the management of low back pain (LBP), with approximately one-quarter of those who present to primary care referred for imaging. Current estimates of imaging frequency commonly exclude older adults; however, pathology detected with imaging (e.g.
View Article and Find Full Text PDFBMC Glob Public Health
October 2024
Background: COVID-19 will not be the last pandemic of the twenty-first century. To better prepare for the next one, it is essential that we make honest appraisals of the utility of different responses to COVID. In this paper, we focus specifically on epidemiologic forecasting.
View Article and Find Full Text PDFClimate change is affecting or will affect the lives of every resident of New York State. This chapter examines the impacts of climate change on five critical areas in the state: populations and migration, the economy, education, culture, and government. The chapter highlights differential vulnerabilities among the state's regions, populations, workers, and businesses, paying particular attention to issues of equity and environmental justice.
View Article and Find Full Text PDFSan Diego Comic-Con is North America's premiere fan convention and a key site for mediating between media industries and fandom. In 2020, the COVID-19 pandemic forced Comic-Con to abruptly move its programming onto an array of digital platforms in an apparent "platformization" of the con. Informed by research on fan conventions, media industries, and the platformization of cultural production, this analysis of the online convention argues that Comic-Con was primed for platformization because it is already platform-like.
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