The main objective of this research is to determine the perception of teachers about the elements that increases the educational effectiveness of gamified apps in primary education. A methodology based on an importance-performance analysis was daeveloped, using a structural equations model to calcuate the degree of importance of each variable. The sample was formed of 212 Spanish teachers with experience using educational apps in the teaching-learning process.
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December 2022
This research analyzes the supervision of non-university virtual training due to the unexpected non-face-to-face teaching scenario caused by COVID-19 with a graphic model using the SULODITOOL instrument. It arises as a research line of the Chair of Education and Emerging Technologies, Gamification and Artificial Intelligence of the Pablo de Olavide University (Seville) and is developed under the auspices of other assessment instruments within the framework of the functions and attributions of the Education Inspectorate of Spain. The aforementioned instrument is made up of 10 weighted supervisory indicators using fuzzy logic.
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June 2020
Nowadays, cyberbullying has become a problem of social harassment in numerous educational centres worldwide. New communication technologies have provided the perfect support for the development of this type of harassment in peer relationships, in addition to being linked to broad social and economic circumstances. In this study, the global trends of the socioeconomic implications of cyberbullying in the educational context have been analysed, from 2004 to 2019.
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