IEEE Trans Vis Comput Graph
May 2024
Input remapping techniques have been widely explored to allow users in virtual reality to exceed both their own physical abilities, the limitations of physical space, or to facilitate interactions with real-world objects. Often considered is how these techniques can be applied to achieve maximum utility, but still be undetectable to users to maintain a sense of immersion and presence. Existing psychophysical methods used to determine these detection thresholds have known limitations: they are highly conservative lower bounds for detection and do not account for complex usage of the technique.
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July 2024
Head tracking is commonly used in VR applications to allow users to naturally view 3D content using physical head movement, but many applications also support turning with hand-held controllers. Controller and joystick controls are convenient for practical settings where full 360-degree physical rotation is not possible, such as when the user is sitting at a desk. Though controller-based rotation provides the benefit of convenience, previous research has demonstrated that virtual or joystick-controlled view rotation to have drawbacks of sickness and disorientation compared to physical turning.
View Article and Find Full Text PDFConducting data analysis tasks rarely occur in isolation. Especially in intelligence analysis scenarios where different experts contribute knowledge to a shared understanding, members must communicate how insights develop to establish common ground among collaborators. The use of provenance to communicate analytic sensemaking carries promise by describing the interactions and summarizing the steps taken to reach insights.
View Article and Find Full Text PDFIn many applications, developed deep-learning models need to be iteratively debugged and refined to improve the model efficiency over time. Debugging some models, such as temporal multilabel classification (TMLC) where each data point can simultaneously belong to multiple classes, can be especially more challenging due to the complexity of the analysis and instances that need to be reviewed. In this article, focusing on video activity recognition as an application of TMLC, we propose DETOXER, an interactive visual debugging system to support finding different error types and scopes through providing multiscope explanations.
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December 2023
Information visualization uses various types of representations to encode data into graphical formats. Prior work on visualization techniques has evaluated the accuracy of perceived numerical data values from visual data encodings such as graphical position, length, orientation, size, and color. Our work aims to extend the research of graphical perception to the use of motion as data encodings for quantitative values.
View Article and Find Full Text PDFThe visualization of hierarchically structured data over time is an ongoing challenge and several approaches exist trying to solve it. Techniques such as animated or juxtaposed tree visualizations are not capable of providing a good overview of the time series and lack expressiveness in conveying changes over time. Nested streamgraphs provide a better understanding of the data evolution, but lack the clear outline of hierarchical structures at a given timestep.
View Article and Find Full Text PDFPractical data analysis scenarios involve more than just the interpretation of data through visual and algorithmic analysis. Many real-world analysis environments involve multiple types of experts and analysts working together to solve problems and make decisions, adding organizational and social requirements to the mix. We aim to provide new knowledge about the role of provenance for practical problems in a variety of analysis scenarios central to national security.
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June 2020
Various viewing and travel techniques are used in immersive virtual reality to allow users to see different areas or perspectives of 3D environments. Our research evaluates techniques for visually showing transitions between two viewpoints in head-tracked virtual reality. We present four experiments that focus on automated viewpoint changes that are controlled by the system rather than by interactive user control.
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August 2018
Despite the best efforts of cyber security analysts, networked computing assets are routinely compromised, resulting in the loss of intellectual property, the disclosure of state secrets, and major financial damages. Anomaly detection methods are beneficial for detecting new types of attacks and abnormal network activity, but such algorithms can be difficult to understand and trust. Network operators and cyber analysts need fast and scalable tools to help identify suspicious behavior that bypasses automated security systems, but operators do not want another automated tool with algorithms they do not trust.
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April 2018
Virtual reality often uses motion tracking to incorporate physical hand movements into interaction techniques for selection and manipulation of virtual objects. To increase realism and allow direct hand interaction, real-world physical objects can be aligned with virtual objects to provide tactile feedback and physical grasping. However, unless a physical space is custom configured to match a specific virtual reality experience, the ability to perfectly match the physical and virtual objects is limited.
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March 2018
User interfaces for data visualization often consist of two main components: control panels for user interaction and visual representation. A recent trend in visualization is directly embedding user interaction into the visual representations. For example, instead of using control panels to adjust visualization parameters, users can directly adjust basic graphical encodings (e.
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August 2017
Many types of virtual reality (VR) systems allow users to use natural, physical head movements to view a 3D environment. In some situations, such as when using systems that lack a fully surrounding display or when opting for convenient low-effort interaction, view control can be enabled through a combination of physical and virtual turns to view the environment, but the reduced realism could potentially interfere with the ability to maintain spatial orientation. One solution to this problem is to amplify head rotations such that smaller physical turns are mapped to larger virtual turns, allowing trainees to view the entire surrounding environment with small head movements.
View Article and Find Full Text PDFVirtual reality training systems are commonly used in a variety of domains, and it is important to understand how the realism of a training simulation influences training effectiveness. We conducted a controlled experiment to test the effects of display and scenario properties on training effectiveness for a visual scanning task in a simulated urban environment. The experiment varied the levels of field of view and visual complexity during a training phase and then evaluated scanning performance with the simulator's highest levels of fidelity and scene complexity.
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January 2016
While the primary goal of visual analytics research is to improve the quality of insights and findings, a substantial amount of research in provenance has focused on the history of changes and advances throughout the analysis process. The term, provenance, has been used in a variety of ways to describe different types of records and histories related to visualization. The existing body of provenance research has grown to a point where the consolidation of design knowledge requires cross-referencing a variety of projects and studies spanning multiple domain areas.
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May 2013
Spatial judgments are important for many real-world tasks in engineering and scientific visualization. While existing research provides evidence that higher levels of display and interaction fidelity in virtual reality systems offer advantages for spatial understanding, few investigations have focused on small-scale spatial judgments or employed experimental tasks similar to those used in real-world applications. After an earlier study that considered a broad analysis of various spatial understanding tasks, we present the results of a follow-up study focusing on small-scale spatial judgments.
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