Background: This paper describes the pilot evaluation of 'POD Adventures', a lay counsellor-guided problem-solving intervention delivered via a smartphone app in Indian secondary schools.
Objective: To test the feasibility and acceptability of POD Adventures for adolescents with a felt need for psychological support, and to explore the intervention's effects on self-reported mental health symptoms, prioritised problems, stress and well-being.
Methods: We used a mixed-methods pre-post cohort design.
Digital technology platforms offer unparalleled opportunities to reach vulnerable adolescents at scale and overcome many barriers that exist around conventional service provision. This paper describes the design and development of , a blended problem-solving game-based intervention for adolescents with or at risk of anxiety, depression and conduct difficulties in India. This intervention was developed as part of the PRemIum for ADolEscents (PRIDE) research programme, which aims to establish a suite of transdiagnostic psychological interventions organized around a stepped care system in Indian secondary schools.
View Article and Find Full Text PDFObjectives: This study used thematic content analysis to examine submissions to a youth mental health website, www.itsoktotalk.in, in India.
View Article and Find Full Text PDFWe report a study of the depiction of partial occlusion and its relationship with field independence (FI) in children with ASD. Nineteen ASD children and 29 TD children (5;6-10;0) attempted to copy two 3D occluded scenes, and also selected the 'best' depiction of these scenes in drawings by others. ASD children were not significantly different from controls on FI but were significantly delayed in partial occlusion drawing and selection, independently of chronological age (CA), nonverbal mental age (NVMA) and FI.
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