Philos Trans A Math Phys Eng Sci
December 2024
The increasing urbanization in the last decades results in significant growth in urban traffic congestion around the world. This leads to enormous time people spent on roads and thus significant money waste and air pollution. Here, we present a novel methodology for identification, cost evaluation, and thus, prioritization of congestion origins, i.
View Article and Find Full Text PDFMany animals are surface-bounded, traveling mostly in two-dimensional (2D) environments. However, those that inhabit structured habitats might also require wayfinding in three-dimensional (3D) environments. Here we forced rodents to ascend or descend when traveling.
View Article and Find Full Text PDFWayfinding in a three-dimensional (3D) environment is intricate, and surface-bounded animals may overcome this complexity by breaking it down into horizontal layers along with the vertical location of each layer. Here, we examined how rats explored a layered pyramid placed in a large open field. We found that exploration presented a hierarchical (or fractal) shape of three types of roundtrips: (1) from the primary home-base to the open-field floor; (2) from the floor up and down the pyramid levels; and (3) from local home-base on each pyramid level.
View Article and Find Full Text PDFHuman mobility patterns (HMP) have become of interest to a variety of disciplines. The increasing availability of empirical data enables researchers to analyze patterns of people's movements. Recent work suggested that HMP follow a Levy-flight distribution and present regularity.
View Article and Find Full Text PDFBackground: We set out to solve two inherent problems in the study of animal spatial cognition (i) What is a "place"?; and (ii) whether behaviors that are not revealed as differing by one methodology could be revealed as different when analyzed using a different approach.
Methodology: We applied network analysis to scrutinize spatial behavior of rats tested in either a symmetrical or asymmetrical layout of 4, 8, or 12 objects placed along the perimeter of a round arena. We considered locations as the units of the network (nodes), and passes between locations as the links within the network.