Publications by authors named "Diankun Gong"

Cognitive overload, as an overload state of cognitive workload, negatively impacts individuals' task performance and mental health. Cognitive overload assessment models based on Electroencephalography (EEG) can effectively prevent the occurrence of overload through early warning, thereby enhancing task execution efficiency and safeguarding individuals' mental health. Although existing EEG-based cognitive load assessment methods have achieved significant research outcomes, evaluating cognitive overload remains an ongoing challenge.

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Past research has revealed cognitive improvements resulting from engagement with both traditional action video games and newer action-like video games, such as action real-time strategy games (ARSG). However, the cortical dynamics elicited by different video gaming genres remain unclear. This study explored the temporal dynamics of cortical networks in response to different gaming genres.

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Previous studies have shown abnormal long-range temporal correlations in neuronal oscillations among individuals with Major Depressive Disorders, occurring during both resting states and transitions between resting and task states. However, the understanding of this effect in preclinical individuals with depression remains limited. This study investigated the association between temporal correlations of neuronal oscillations and depressive symptoms during resting and task states in preclinical individuals, specifically focusing on male action video gaming experts.

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Research showed that action real-time strategy gaming (ARSG) experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and information processing. This study explored the relationship between ARSG experience and information transmission in the auditory channel. Using an auditory, two-choice, go/no-go task and lateralized readiness potential (LRP) as the index to partial information transmission, this study examined information transmission patterns in ARSG experts and amateurs.

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Action video gaming (AVG) places sustained cognitive load on various behavioral systems, thus offering new insights into learning-related neural plasticity. This study aims to determine whether AVG experience is associated with resting-state electroencephalogram (rs-EEG) temporal and spatial complexity, and if so, whether this effect is observable across AVG subgenres. Two AVG games - League of Legends (LOL) and Player Unknown's Battle Grounds (PUBG) that represent two major AVG subgenres - were examined.

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Action video gaming (AVG) experience has been found related to sensorimotor and attentional development. However, the influence of AVG experience on the development of emotional perception skills is still unclear. Using behavioral and ERP measures, this study examined the relationship between AVG experience and the ability to decode emotional faces and emotional word meanings.

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Action real-time strategy gaming (ARSG)-a major genre of action video gaming (AVG)-has both and elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity.

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The brain is the most important organ of the human body, and the conversations between the brain and an apparatus can not only reveal a normally functioning or a dysfunctional brain but also can modulate the brain. Here, the apparatus may be a nonbiological instrument, such as a computer, and the consequent brain-computer interface is now a very popular research area with various applications. The apparatus may also be a biological organ or system, such as the gut and muscle, and their efficient conversations with the brain are vital for a healthy life.

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Action real-time strategy gaming (ARSG) is a cognitively demanding task which requires attention, sensorimotor skills, team cooperation, and strategy-making abilities. A recent study found that ARSG experts had superior visual selective attention (VSA) for detecting the location of a moving object that could appear in one of 24 different peripheral locations (Qiu et al., 2018), suggesting that ARSG experience is related to improvements in the spatial component of VSA.

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In the event-related potential (ERP) of scalp electroencephalography (EEG) studies, the vertex reference (Cz), linked mastoids or ears (LM), and average reference (AVG) are popular reference methods, and the reference electrode standardization technique (REST) is increasingly applied. Because scalp EEG recordings are considered as spatially degraded signals, independent component analysis (ICA) is a widely used data-driven method for obtaining ERPs by decomposing EEG data. However, the accurate estimation of the differences in ERP components extracted by ICA with different references remains unclear.

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Action Real-time Strategy Gaming (ARSG) is a cognitively demanding task that requires attention, sensorimotor skills, high-level team coordination, and strategy-making abilities. Thus, ARSG can offer important, new insights into learning-related neural plasticity. However, little research has examined how the brain allocates cognitive resources in ARSG.

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This study examines whether a decrease in brain development is observable after players have reduced their video gaming time over a period of 1 year. Both video gaming experts and non-experts were recruited, whose resting-state functional MRI (fMRI) data were collected at the beginning and the end of the study. Immediately after the first scan, the participants were instructed to spend no more than 3 h on video gaming weekly for 1 year.

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Electronic-sports (e-sports) is a form of organized, online, multiplayer video game competition, which requires both action skills and the ability and process of forming and adapting a strategy (referred to as strategization hereafter) to achieve goals. Over the past few decades, research has shown that video gaming experience has an important impact on the plasticity of the sensorimotor, attentional, and executive brain areas. However, little research has examined the relationship between e-sports experience and the plasticity of brain networks that are related to strategization.

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Recently, scalp electroencephalography (EEG) and functional magnetic resonance imaging (fMRI) multimodal fusion has been pursued in an effort to study human brain function and dysfunction to obtain more comprehensive information on brain activity in which the spatial and temporal resolutions are both satisfactory. However, a more flexible and easy-to-use toolbox for EEG-fMRI multimodal fusion is still lacking. In this study, we therefore developed a freely available and open-source MATLAB graphical user interface toolbox, known as the Neuroscience Information Toolbox (NIT), for EEG-fMRI multimodal fusion analysis.

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A central issue in cognitive science is understanding how learning induces cognitive and neural plasticity, which helps illuminate the biological basis of learning. Research in the past few decades showed that action video gaming (AVG) offered new, important perspectives on learning-related cognitive and neural plasticity. However, it is still unclear whether cognitive and neural plasticity is observable after a AVG session.

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With action video games (AVGs) becoming increasingly popular worldwide, the cognitive benefits of AVG experience have attracted continuous research attention over the past two decades. Research has repeatedly shown that AVG experience can causally enhance cognitive ability and is related to neural plasticity in gray matter and functional networks in the brain. However, the relation between AVG experience and the plasticity of white matter (WM) network still remains unclear.

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Motor preparation and execution require the interactions of a large-scale brain network, while the study of the dynamic changes of their interactions could uncover the underlying neural mechanism of the corresponding information processing. This dynamic analysis requires high temporal resolution of the recorded signals. Electroencephalogram (EEG) with high temporal resolution has been widely used in related studies.

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Action video games (AVGs) have attracted increasing research attention as they offer a unique perspective into the relation between active learning and neural plasticity. However, little research has examined the relation between AVG experience and the plasticity of neural network mechanisms. It has been proposed that AVG experience is related to the integration between Salience Network (SN) and Central Executive Network (CEN), which are responsible for attention and working memory, respectively, two cognitive functions essential for AVG playing.

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The influence of music on the human brain has continued to attract increasing attention from neuroscientists and musicologists. Currently, tonal music is widely present in people's daily lives; however, atonal music has gradually become an important part of modern music. In this study, we conducted two experiments: the first one tested for differences in perception of distractibility between tonal music and atonal music.

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The P3 is an important event-related potential that can be used to identify neural activity related to the cognitive processes of the human brain. However, the relationships, especially the functional correlations, between resting-state brain activity and the P3 have not been well established. In this study, we investigated the relationships between P3 properties (i.

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Research has shown that distinct insular subregions are associated with particular neural networks (e.g., attentional and sensorimotor networks).

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Many important problems in the analysis of neuroimages can be formulated as discovering the relationship between two sets of variables, a task for which linear techniques such as canonical correlation analysis (CCA) have been commonly used. However, to further explore potential nonlinear processes that might co-exist with linear ones in brain function, a more flexible method is required. Here, we propose a new unsupervised and data-driven method, termed the eigenspace maximal information canonical correlation analysis (emiCCA), which is capable of automatically capturing the linear and/or nonlinear relationships between various data sets.

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Purpose: To characterize the local consistency by integrating temporal and spatial information in the local region using functional magnetic resonance imaging (fMRI).

Materials And Methods: One simulation was implemented to explain the definition of FOur-dimensional (spatiotemporal) Consistency of local neural Activities (FOCA). Then three experiments included resting state data (33 subjects), resting state reproducibility data (16 subjects), and event state data (motor execution task, 26 subjects) were designed.

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Growing evidence suggests that normal aging is associated with cognitive decline and well-maintained emotional well-being. The anterior cingulate cortex (ACC) is an important brain region involved in emotional and cognitive processing. We investigated resting-state functional connectivity (FC) of two ACC subregions in 30 healthy older adults vs.

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