Cognitive science has much to contribute to the general scientific body of knowledge, but it is also a field rife with possibilities for providing background research that can be leveraged by artificial intelligence (AI) developers. In this introduction, we briefly explore the history of AI. We particularly focus on the relationship between AI and cognitive science and introduce this special issue that promotes the method of inspiring AI development with the results of cognitive science research.
View Article and Find Full Text PDFIntroduction: Traumatic brain injury (TBI) is considered a signature injury from the fighting in Iraq and Afghanistan. Since the year 2000, over 370,000 U.S.
View Article and Find Full Text PDFObjective: Intelligence analysis is a necessary operation for organizations engaged in adversarial decision making in military, criminal justice, and civil spheres. In particular, we focus on studying the sentiment of actors in a military-relevant decision-making task and how information pertaining to these actors is presented.
Background: Two intelligence analysis systems were created to represent sentiment data.
Computational models of cognitive processes may be employed in cyber-security tools, experiments, and simulations to address human agency and effective decision-making in keeping computational networks secure. Cognitive modeling can addresses multi-disciplinary cyber-security challenges requiring cross-cutting approaches over the human and computational sciences such as the following: (a) adversarial reasoning and behavioral game theory to predict attacker subjective utilities and decision likelihood distributions, (b) human factors of cyber tools to address human system integration challenges, estimation of defender cognitive states, and opportunities for automation, (c) dynamic simulations involving attacker, defender, and user models to enhance studies of cyber epidemiology and cyber hygiene, and (d) training effectiveness research and training scenarios to address human cyber-security performance, maturation of cyber-security skill sets, and effective decision-making. Models may be initially constructed at the group-level based on mean tendencies of each subject's subgroup, based on known statistics such as specific skill proficiencies, demographic characteristics, and cultural factors.
View Article and Find Full Text PDFAtten Percept Psychophys
July 2017
The goal of this research was to examine memories created for the number of items during a visual search task. Participants performed a visual search task for a target defined by a single feature (Experiment 1A), by a conjunction of features (Experiment 1B), or by a specific spatial configuration of features (Experiment 1C). On some trials following the search task, subjects were asked to recall the total number of items in the previous display.
View Article and Find Full Text PDFPrevious research on numerosity judgments addressed attended items, while the present research addresses underestimation for unattended items in visual search tasks. One potential cause of underestimation for unattended items is that estimates of quantity may depend on viewing a large portion of the display within foveal vision. Another theory follows from the occupancy model: estimating quantity of items in greater proximity to one another increases the likelihood of an underestimation error.
View Article and Find Full Text PDFEvent counting provides a laboratory paradigm for studying types and causes of error in routine activity. Experiment 1 demonstrated that as more time per event is allowed, counting errors typically are undercounts, then overcounts as the time per event is extended to approximately 3 s. Experiments 2 and 3 examined 2 possible causes of this phenomenon, forgetting and confusions due to overrehearsal of the next number to be used.
View Article and Find Full Text PDFEvent counting depends on simple, well-learned knowledge but is effortful and error-prone. In 6 experiments, the authors examined event-counting performance, testing a model that suggests that counting is controlled by minimal goal representations coordinated with perceptual events by temporal synchrony. In Experiment 1, they examined self-paced counting with or without delays that disrupted participants' preferred pacing.
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