IEEE Trans Vis Comput Graph
October 2012
We propose a novel approach for the reconstruction of urban structures from 3D point clouds with an assumption of Manhattan World (MW) building geometry; i.e., the predominance of three mutually orthogonal directions in the scene.
View Article and Find Full Text PDFIEEE Trans Image Process
October 2011
Structure from motion (SFM) is the problem of recovering the geometry of a scene from a stream of images taken from unknown viewpoints. One popular approach to estimate the geometry of a scene is to track scene features on several images and reconstruct their position in 3-D. During this process, the unknown camera pose must also be recovered.
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
December 2010
Many visualization applications benefit from displaying content on real-world objects rather than on a traditional display (e.g., a monitor).
View Article and Find Full Text PDFObtaining models of dynamic 3D objects is an important part of content generation for computer graphics. Numerous methods have been extended from static scenarios to model dynamic scenes. If the states or poses of the dynamic object repeat often during a sequence (but not necessarily periodically), we call such a repetitive motion.
View Article and Find Full Text PDFIEEE Trans Pattern Anal Mach Intell
April 2010
We present a self-calibrating photogeometric method using only off--the-shelf hardware that enables quickly and robustly obtaining multimillion point-sampled and colored models of real-world objects. Some previous efforts use a priori calibrated systems to separately acquire geometric and photometric information. Our key enabling observation is that a digital projector can be simultaneously used as either an active light source or as a virtual camera (as opposed to a digital camera, which cannot be used for both).
View Article and Find Full Text PDFIEEE Trans Vis Comput Graph
May 2009
Modeling real-world scenes, beyond diffuse objects, plays an important role in computer graphics, virtual reality, and other commercial applications. One active approach is projecting binary patterns in order to obtain correspondence and reconstruct a densely sampled 3D model. In such structured-light systems, determining whether a pixel is directly illuminated by the projector is essential to decoding the patterns.
View Article and Find Full Text PDFUrban simulation models and their visualization are used to help regional planning agencies evaluate alternative transportation investments, land use regulations, and environmental protection policies. Typical urban simulations provide spatially distributed data about number of inhabitants, land prices, traffic, and other variables. In this article, we build on a synergy of urban simulation, urban visualization, and computer graphics to automatically infer an urban layout for any time step of the simulation sequence.
View Article and Find Full Text PDFIEEE Comput Graph Appl
November 2007
Interactive visualization of architecture provides a way to quickly visualize existing or novel buildings and structures. Such applications require both fast rendering and an effortless input regimen for creating and changing architecture using high-level editing operations that automatically fill in the necessary details. Procedural modeling and synthesis is a powerful paradigm that yields high data amplification and can be coupled with fast-rendering techniques to quickly generate plausible details of a scene without much or any user interaction.
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