Publications by authors named "Daniel B Cooney"

Academic spaces in colleges and universities span classrooms for 10 students to lecture halls that hold over 600 people. During the break between consecutive classes, students from the first class must leave and the new class must find their desks, regardless of whether the room holds 10 or 600 people. Here we address the question of how the size of large lecture halls affects classroom-turnover times, focusing on non-emergency settings.

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Biological and social systems are structured at multiple scales, and the incentives of individuals who interact in a group may diverge from the collective incentive of the group as a whole. Mechanisms to resolve this tension are responsible for profound transitions in evolutionary history, including the origin of cellular life, multicellular life, and even societies. Here, we synthesize a growing literature that extends evolutionary game theory to describe multilevel evolutionary dynamics, using nested birth-death processes and partial differential equations to model natural selection acting on competition within and among groups of individuals.

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Levels of sociality in nature vary widely. Some species are solitary; others live in family groups; some form complex multi-family societies. Increased levels of social interaction can allow for the spread of useful innovations and beneficial information, but can also facilitate the spread of harmful contagions, such as infectious diseases.

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In the study of the evolution of cooperation, many mechanisms have been proposed to help overcome the self-interested cheating that is individually optimal in the Prisoners' Dilemma game. These mechanisms include assortative or networked social interactions, other-regarding preferences considering the payoffs of others, reciprocity rules to establish cooperation as a social norm, and multilevel selection involving simultaneous competition between individuals favoring cheaters and competition between groups favoring cooperators. In this paper, we build on recent work studying PDE replicator equations for multilevel selection to understand how within-group mechanisms of assortment, other-regarding preferences, and both direct and indirect reciprocity can help to facilitate cooperation in concert with evolutionary competition between groups.

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The evolution of complex cellular life involved two major transitions: the encapsulation of self-replicating genetic entities into cellular units and the aggregation of individual genes into a collectively replicating genome. In this paper, we formulate a minimal model of the evolution of proto-chromosomes within protocells. We model a simple protocell composed of two types of genes: a "fast gene" with an advantage for gene-level self-replication and a "slow gene" that replicates more slowly at the gene level, but which confers an advantage for protocell-level reproduction.

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In many biological systems, natural selection acts simultaneously on multiple levels of organization. This scenario typically presents an evolutionary conflict between the incentive of individuals to cheat and the collective incentive to establish cooperation within a group. Generalizing previous work on multilevel selection in evolutionary game theory, we consider a hyperbolic PDE model of a group-structured population, in which members within a single group compete with each other for individual-level replication; while the group also competes against other groups for group-level replication.

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Here, we consider a game-theoretic model of multilevel selection in which individuals compete based on their payoff and groups also compete based on the average payoff of group members. Our focus is on multilevel social dilemmas: games in which individuals are best off cheating, while groups of individuals do best when composed of many cooperators. We analyze the dynamics of the two-level replicator dynamics, a nonlocal hyperbolic PDE describing deterministic birth-death dynamics for both individuals and groups.

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We consider a stochastic model for evolution of group-structured populations in which interactions between group members correspond to the Prisoner's Dilemma or the Hawk-Dove game. Selection operates at two organization levels: individuals compete with peer group members based on individual payoff, while groups also compete with other groups based on average payoff of group members. In the Prisoner's Dilemma, this creates a tension between the two levels of selection, as defectors are favored at the individual level, whereas groups with at least some cooperators outperform groups of defectors at the between-group level.

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