Comparing the counts of cyclists travelling at specific times of day is one approach to measuring the impact of ambient light level. Here we investigate one source of variance in the magnitude of change seen in previous research-the choice of case and control hour. This was done through an analysis of cyclist flows using data from multiple automated cyclist counters in five cities (Arlington, Bergen, Berlin, Birmingham and Leeds) to determine the odds ratios (OR) for each combination of case and control hour.
View Article and Find Full Text PDFDespite extensive research on navigation, it remains unclear which features of an environment predict how difficult it will be to navigate. We analysed 478,170 trajectories from 10,626 participants who navigated 45 virtual environments in the research app-based game Sea Hero Quest. Virtual environments were designed to vary in a range of properties such as their layout, number of goals, visibility (varying fog) and map condition.
View Article and Find Full Text PDFThe childhood obesity epidemic has persisted for over three decades, which has presented serious social, economic and health consequences worldwide. For researchers and policy makers alike, cycling has been a promising focus over recent years for developing long-term physically active lifestyles in urban environments, in addition to contributing to the global quest to combat climate change. Promoting cycling thus presents a win-win situation not just for individuals' well-being, but for multiple involved sectors such as public health, transport ministry and environmental agencies.
View Article and Find Full Text PDFThe cultural and geographical properties of the environment have been shown to deeply influence cognition and mental health. Living near green spaces has been found to be strongly beneficial, and urban residence has been associated with a higher risk of some psychiatric disorders-although some studies suggest that dense socioeconomic networks found in larger cities provide a buffer against depression. However, how the environment in which one grew up affects later cognitive abilities remains poorly understood.
View Article and Find Full Text PDFLandmarks are accepted as one of the vital elements in both virtual and real environments during wayfinding tasks. This paper provides an overview of the existing literature on the selection of landmarks in wayfinding mostly in large-scale urban environments and outdoors by discussing two main aspects of landmarks: visibility and salience. Environments and layouts used in previous studies, different tasks given to people and the main findings are explained and compared.
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