Publications by authors named "D Hernandez Garcia-Gallardo"

We assessed the effects of variable durations of food availability on an interval time-place learning task. 3 pigeons were exposed to a task in which food could be obtained for responses in one of four feeders according to an RI 25 s during 3 min, after which, food could be obtained on a different feeder according to the same schedule. The correct feeder changed following a fixed sequence that was repeated four times throughout the session.

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Previous research has shown that rats require high response cost in order to display circadian timing in daily Time-Place Learning (TPL) tasks. For many possible reasons, no explicit effort to explore the effects of response cost on the performance of other species in these tasks has been made. Therefore, the present paper explores the effects of response cost on pigeon's performance on a daily TPL task.

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We report a novel method for investigating the acquisition of anticipatory responding in the pigeon. Four pigeons () received food for pecking a starburst target stimulus displayed in the bottom-left or bottom-right portion of a computer screen. The target stimulus was preceded by 1 of 3 fractal images displayed in either the upper-left or upper-right portion of the screen: 1 of the fractals was perfectly correlated with the target appearing in the bottom-left, the second fractal was perfectly correlated with the target appearing in the bottom-right, and the third fractal was uncorrelated with the location of the target.

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The effects of within session variability of the sequences of food availability in a 16 period Time Place Learning (TPL) task on the performance of pigeons were assessed. Two groups of birds were exposed to two conditions. For group 1 (N=3), the first condition consisted of a TPL task in which food could be obtained according to a Random Interval (RI) 25s schedule of reinforcement in one of four feeders, the correct feeder changed every 3min.

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Two experiments were conducted to assess the emergence of time-place learning in humans. In experiment 1, a computer based software was designed in which participants had to choose to enter one of four rooms in an abandoned house search for a zombie every 3-15s. Zombies could be found in only one of these rooms every trial in 3 min periods during the 12 min sessions.

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