Publications by authors named "Crystal Day-Black"

Serious games have "re-emerged" as innovative teaching-learning strategies that researchers have shown to be effective in improving student learning outcomes. "Serious games" refer to games that are driven by educational goals, not entertainment. The use of serious games as part of the teaching-learning experience in nursing education fits into the philosophy and strategies of active learning.

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The use of Smartphones in teaching and learning is transforming academia and affords a shift in paradigm for Historically Black Universities and Colleges (HBCUs) nurse programs for the 21st century. Smartphone use in academic settings has gained popularity among college students. For minority and low-income students, this handheld device may be the only source to real-time Internet-accessible information, and in anchoring social, vocational, and academic habits.

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The use of mobile device technology in nursing education is growing. These devices are becoming more important in the health care environment with an advantage of providing a compendium of drug, nursing procedures and treatments, and disease information to nursing students. Senior baccalaureate nursing students traditionally are prohibited from medication administration during psychiatric-mental health clinical rotations, but they are required to participate in simulated medication discussions and administration experiences.

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Educational technologies have changed the paradigm of the teacher-student relationship in nursing education. Nursing students expect to use and to learn from cutting edge technology during their academic careers. Varied technology, from specified software programs (Tegrity and Blackboard) to the use of the Internet as a research medium, can enhance student learning.

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