This study examined whether a conditioned place preference (CPP) could be established for a virtual reality (VR) room that previously contained virtual alcohol stimuli. 298 undergraduates with varying levels of alcohol use completed six, three-minute conditioning sessions in which they were confined to one of two visually-distinct VR rooms: one of the VR rooms contained virtual alcohol cues (CS+) while the other VR room was neutral (CS-). Following conditioning, participants completed a three-minute test session during which they had unrestricted access to both VR rooms and neither room contained any alcohol-related cues.
View Article and Find Full Text PDFObjective: Prior research has demonstrated that psychological immersion (or "transportation") into virtual gaming worlds can heighten influence from health-promotion messages embedded in the backgrounds of gaming scenes. However, research to date has only studied the effectiveness of embedding graphic, fear-based messages in the background of violent, first-person videogames. This study sought to examine whether transportation into a nonviolent videogame can heighten persuasion from low-fear, nongraphic health messages.
View Article and Find Full Text PDFObjective: This project considered how inattention to left-out variable error and measurement correspondence in the assessment of explicit measures can result in upwardly biased estimates of the predictive utility of implicit measures designed to predict health behaviors.
Method: A pilot study (n = 96) used a cross-sectional design to predict beer consumption and a main study (n = 132) used a longitudinal design to predict binge drinking. In each study, a battery of 4 implicit inventories (implicit association test, personalized implicit association test, evaluative priming, and attribution misattribution paradigm) and a battery of correspondent explicit measures (based on the Reasoned Action Model and the Prototype Willingness Model) were administered to college youth.
Psychometricians strive to eliminate random error from their psychological inventories. When random error affecting tests is diminished, tests more accurately characterize people on the psychological dimension of interest. We document an unusual property of the scoring algorithm for a measure used to assess a wide range of psychological states.
View Article and Find Full Text PDFAttributes of words can be known even when the words are not currently retrievable. Although repeatedly demonstrated for semantic and contextual dimensions, the evidence is ambiguous for structural characteristics. The present research demonstrates significant above-chance first-letter knowledge across four ordinal levels of retrieval confidence for nonretrieved words--tip of the tongue (TOT), high familiar, low familiar, unfamiliar.
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