Front Aging Neurosci
April 2016
Atten Percept Psychophys
February 2011
This study demonstrates that when people attempt to identify a facial expression of emotion (FEE) by haptically exploring a 3D facemask, they are affected by viewing a simultaneous, task-irrelevant visual FEE portrayed by another person. In comparison to a control condition, where visual noise was presented, the visual FEE facilitated haptic identification when congruent (visual and haptic FEEs same category). When the visual and haptic FEEs were incongruent, haptic identification was impaired, and error responses shifted toward the visually depicted emotion.
View Article and Find Full Text PDFWe present an overview of a new multidisciplinary research program that focuses on haptic processing of human facial identity and facial expressions of emotion. A series of perceptual and neuroscience experiments with live faces and/or rigid three-dimensional facemasks is outlined. To date, several converging methodologies have been adopted: behavioural experimental studies with neurologically intact participants, neuropsychological behavioural research with prosopagnosic individuals, and neuroimaging studies using fMRI techniques.
View Article and Find Full Text PDFVibratory roughness perception occurs when people feel a surface with a rigid probe. Accordingly, perceived roughness should reflect probe and surface geometry, exploratory speed, and force. Experiments 1 and 2 compared magnitude estimation of roughness with the bare finger and two types of probes, one designed to eliminate force moments, under the subject's active control.
View Article and Find Full Text PDFThis study, which was conducted for the Bank of Canada, assessed the feasibility of presenting a raised texture feature together with a tactile denomination code on the next Canadian banknote series ($5, $10, $20, $50, and $100). Adding information accessible by hand would permit functionally blind individuals to independently denominate banknotes. In Experiment 1, 20 blindfolded, sighted university students denominated a set of 8 alternate tactile feature designs.
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