Predicting the winner of a basketball game is a difficult task, due to the inherent complexity of team sports. All 10 players on the court interact with each other and this intricate web of relationships makes the prediction task difficult, especially if the prediction model aims to account for how different players amplify or inhibit other players. Building our approach on complex systems and prototype heuristics, we identify player types through clustering and use cluster memberships to train prediction models.
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