Aim: To determine the prevalence of computer vision syndrome (CVS) and ergonomic practices among students in the Faculty of Medical Sciences at The University of the West Indies (UWI), Jamaica.
Method: A cross-sectional study was done with a self-administered questionnaire.
Results: Four hundred and nine students participated; 78% were females.
Objective: This study sought to determine the effect of 6 weeks of training, using activities from the Nintendo(®) (Kyoto, Japan) "Wii™ Fit Plus" disc, on balance in community-dwelling Jamaicans 60 years and older.
Materials And Methods: A single group pretest/posttest design was used. Thirty-three subjects enrolled and 28 completed the study.
Background: There is little research exploring training effects of engaging in active video gaming activities.
Objectives: This study sought to determine the cardiovascular and metabolic responses, changes in flexibility and exercise adherence to an aerobic dance exercise programme using the XBOX Kinect over a 6 week training period.
Methods: Training was conducted using the Just Dance 4 disc on the XBOX Kinect 360.
Background And Purpose: Little is known about the effects of community-based walking programs in persons with chronic stroke. The purpose of this study was to determine the effects of aerobic (walking) training on functional status and health-related quality of life in stroke survivors.
Methods: A single-blind randomized controlled trial was conducted.