This review paper provides a comprehensive overview of ear-electroencephalogram (EEG) technology, which involves recording EEG signals from electrodes placed in or around the ear, and its applications in the field of neural engineering.We conducted a thorough literature search using multiple databases to identify relevant studies related to ear-EEG technology and its various applications. We selected 123 publications and synthesized the information to highlight the main findings and trends in this field.
View Article and Find Full Text PDFBiomed Phys Eng Express
August 2023
In this paper, an around-ear EEG system is investigated as an alternative methodology to conventional scalp-EEG-based systems in classifying human affective states in the arousal-valence domain evoked in response to auditory stimuli.EEG recorded from around the ears is compared to EEG collected according to the international 10-20 system in terms of efficacy in an affective state classification task. A wearable device with eight dry EEG channels is designed for ear-EEG acquisition in this study.
View Article and Find Full Text PDFIEEE Trans Neural Syst Rehabil Eng
April 2023
Recent advancements in immersive virtual reality head-mounted displays allowed users to better engage with simulated graphical environments. Having the screen egocentrically stabilized in a way such that the users may freely rotate their heads to observe virtual surroundings, head-mounted displays present virtual scenarios with rich immersion. With such an enhanced degree of freedom, immersive virtual reality displays have also been integrated with electroencephalograms, which make it possible to study and utilize brain signals non-invasively, to analyze and apply their capabilities.
View Article and Find Full Text PDFIEEE Trans Cybern
December 2022
Human emotions and behaviors are reciprocal components that shape each other in everyday life. While the past research on each element has made use of various physiological sensors in many ways, their interactive relationship in the context of daily life has not yet been explored. In this work, we present a wearable affective life-log system (ALIS) that is robust as well as easy to use in daily life to accurately detect emotional changes and determine the cause-and-effect relationship between emotions and emotional situations in users' lives.
View Article and Find Full Text PDFThis paper presents a computational framework for providing affective labels to real-life situations, called A-Situ. We first define an affective situation, as a specific arrangement of affective entities relevant to emotion elicitation in a situation. Then, the affective situation is represented as a set of labels in the valence-arousal emotion space.
View Article and Find Full Text PDFIEEE Trans Neural Syst Rehabil Eng
July 2020
Visual information plays an essential role in enhancing neural activity during mental practices. Previous research has shown that using different visual scenarios during mental practices that involve imagining the movement of a specific body part may result in differences in performance. Many of these scenarios utilize the concept of embodiment, or one's observation of another entity to be a part of oneself, to improve practice quality of the imagined body movement.
View Article and Find Full Text PDFIEEE Trans Neural Syst Rehabil Eng
March 2015
This paper describes a low-cost noninvasive brain-computer interface (BCI) hybridized with eye tracking. It also discusses its feasibility through a Fitts' law-based quantitative evaluation method. Noninvasive BCI has recently received a lot of attention.
View Article and Find Full Text PDFWe propose a wearable hybrid interface where eye movements and mental concentration directly influence the control of a quadcopter in three-dimensional space. This noninvasive and low-cost interface addresses limitations of previous work by supporting users to complete their complicated tasks in a constrained environment in which only visual feedback is provided. The combination of the two inputs augments the number of control commands to enable the flying robot to travel in eight different directions within the physical environment.
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