Objectives: To examine the safety, feasibility, and balance performance effects of a 4-week home-based balance therapy program using a commercially available videogame system.
Design: A pilot study involving a preintervention and postintervention design was conducted with measurements taken at baseline, immediately postintervention (week 5), and at follow-up (week 13) for retention.
Setting: University hospital outpatient clinic and participants' places of residence.
Background: There is a need for a prosthetic knee joint design that is technologically and functionally appropriate for use in developing countries.
Objectives: To develop and clinically evaluate a new type of stance phase controlled prosthetic knee joint that provides stance phase stability without inhibiting swing phase flexion.
Study Design: A crossover repeated measures study design comparing the new knee joint to the participant's conventional low- or high-end prosthetic knee joint.
IEEE Trans Neural Syst Rehabil Eng
August 2009
With the increased presence of microprocessor-based prostheses in the market place, the availability of a self-energizing system has practical applicability. At present, most commercially available systems require the user to routinely recharge on-board batteries, which reduces the utility of these prostheses. To address this limitation, we have proposed a unique system based on an electromechanical generator to not only continually recharge batteries that are on-board the prostheses, but to also serve as a real time swing-phase damper.
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