Publications by authors named "Brett Benda"

Input remapping techniques have been widely explored to allow users in virtual reality to exceed both their own physical abilities, the limitations of physical space, or to facilitate interactions with real-world objects. Often considered is how these techniques can be applied to achieve maximum utility, but still be undetectable to users to maintain a sense of immersion and presence. Existing psychophysical methods used to determine these detection thresholds have known limitations: they are highly conservative lower bounds for detection and do not account for complex usage of the technique.

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Head tracking is commonly used in VR applications to allow users to naturally view 3D content using physical head movement, but many applications also support turning with hand-held controllers. Controller and joystick controls are convenient for practical settings where full 360-degree physical rotation is not possible, such as when the user is sitting at a desk. Though controller-based rotation provides the benefit of convenience, previous research has demonstrated that virtual or joystick-controlled view rotation to have drawbacks of sickness and disorientation compared to physical turning.

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