Publications by authors named "Breawn Schoun"

Sports professionals have been increasingly using Virtual Reality (VR) for training and assessment of skill-based sports. Yet fundamental questions about the virtue of VR training for skill-based sports remain unanswered: Can the complex motor skills in these sports be learned in VR? If so, do these skills transfer to the real world? We have developed a VR table tennis system that incorporates customized physics with realistic audio-visual stimuli, haptics, and motion capture to enhance VR immersion and collect information about the player's posture and technique. We have assessed skill acquisition and training transfer by comparing real table tennis performance between a control group (n=7) that received no training and an experimental group (n=8) trained for five sessions in VR.

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The ability to detect and diagnose neurocognitive disorders at the earliest possible moment is key to a better prognosis for the patient. Two of the earliest indicators of potential neurocognitive problems are motor and visual dysfunction. Motor disorders and problems in visual cognition can be seen in many neurocognitive disorders, resulting in abnormal physical reactions to visual stimuli.

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