Publications by authors named "Brandon Biggs"

A group co-design was held in March 2021 with six blind and low-vision individuals (BLIs) from the United States. Participants were asked to discuss problems related to travel during the COVID-19 pandemic and make recommendations for possible solutions. Two probes (prototypes) of a non-visual neighborhood travel map and a non-visual COVID-19 choropleth map (a map using colors or sounds over each state to represent different values) of COVID-19 state data were shown to participants for inspiration.

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This study evaluated the impact the Tactile Maps Automated Production (TMAP) system has had on its blind and visually impaired (BVI) and Orientation and Mobility (O&M) users and obtained suggestions for improvement. A semi-structured interview was performed with six BVI and seven O&M TMAP users who had printed or ordered two or more TMAPs in the last year. The number of maps downloaded from the online TMAP generation platform was also reviewed for each participant.

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The auditory virtual reality interface of Audiom, a web-based map viewer, was evaluated by thirteen blind participants. In Audiom, the user is an avatar that navigates, using the arrow keys, through geographic data, as if they are playing a first-person, egocentric game. The research questions were: What will make blind users want to use Audiom maps? And Can participants demonstrate basic acquisition of spatial knowledge after viewing an auditory map? A dynamic choropleth map of state-level US COVID-19 data, and a detailed OpenStreetMap powered travel map, were evaluated.

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Maps are indispensable for helping people learn about unfamiliar environments and plan trips. While tactile (2D) and 3D maps offer non-visual map access to people who are blind or visually impaired (BVI), this access is greatly enhanced by adding interactivity to the maps: when the user points at a feature of interest on the map, the name and other information about the feature is read aloud in audio. We explore how the use of an interactive 3D map of a playground, containing over seventy play structures and other features, affects spatial learning and cognition.

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Article Synopsis
  • Augmented reality (AR) can significantly assist blind users by offering audio information about their surroundings and guiding them through various applications.
  • The CamIO app enhances accessibility by providing real-time audio feedback when users touch different physical objects using a stylus.
  • A new 3D spatial guidance feature has been developed to help blind users locate points of interest, showing promise through experiments that confirm its effectiveness in providing verbal navigation assistance.
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We describe a new approach to audio labeling of 3D objects such as appliances, 3D models and maps that enables a visually impaired person to audio label objects. Our approach to audio labeling is called CamIO, a smartphone app that issues audio labels when the user points to a (a location of interest on an object) with a handheld stylus viewed by the smartphone camera. The CamIO app allows a user to create a new hotspot location by pointing at the location with a second stylus and recording a personalized audio label for the hotspot.

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This study evaluated a web-based auditory map prototype built utilizing conventions found in audio games and presents findings from a set of tasks participants performed with the prototype. The prototype allowed participants to use their own computer and screen reader, contrary to most studies, which restrict use to a single platform and a self-voicing feature (providing a voice that talks by default). There were three major findings from the tasks: the interface was extremely easy to learn and navigate, participants all had unique navigational styles and preferred using their own screen reader, and participants needed user interface features that made it easier to understand and answer questions about spatial properties and relationships.

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