Purpose: To determine the effects of repeated Brazilian jiujitsu (BJJ) matches on neuromuscular fatigue in forearm-flexor and knee-extensor muscles.
Methods: Twelve BJJ athletes (8 men and 4 women) performed a simulated BJJ tournament composed of four 8-minute matches interspersed by 16-minute intervals. Neuromuscular fatigue was assessed via prematch to postmatch(es) reductions in maximal voluntary isometric contraction (MVIC), voluntary activation, and potentiated twitch force (Ptwpot) in the forearm-flexor and knee-extensor muscles.
The development of neuropsychological assessment methods using virtual reality (VR) is a valid and promising option for the detection of cognitive impairment in the older people, focusing on activities composed of tasks of multiple demands. This study verified the association of age, schooling, and general cognitive status on the performance of neurologically healthy older adults in ECO-VR, a VR task of multiple demands for neuropsychological assessment. A total of 111 older adults answered a sociodemographic questionnaire, the Mini Mental State Examination, the Vocabulary subtest of the Wechsler Intelligence Scale for Adults (third edition), and the ECO-VR.
View Article and Find Full Text PDFCognitive assessment with virtual reality (VR) may have superior ecological validity for older adults compared to traditional pencil-and-paper cognitive assessment. However, few studies have reported the development of VR tasks. The aim of this study was to present the development, feasibility, content validity, and preliminary evidence of construct validity of an ecological task of cognitive assessment for older adults in VR (ECO-VR).
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