When people discuss something that they can both see, their attention becomes increasingly coupled. Previous studies have found that this coupling is temporally asymmetric (e.g.
View Article and Find Full Text PDFPrimates can rapidly detect potential predators and modify their behavior based on the level of risk. The gaze direction of predators is one feature that primates can use to assess risk levels: recognition of a predator's direct stare indicates to prey that it has been detected and the level of risk is relatively high. Predation has likely shaped visual attention in primates to quickly assess the level of risk but we know little about the constellation of low-level (e.
View Article and Find Full Text PDFThis tutorial provides instruction on how to use the eye tracking technology built into virtual reality (VR) headsets, emphasizing the analysis of head and eye movement data when an observer is situated in the center of an omnidirectional environment. We begin with a brief description of how VR eye movement research differs from previous forms of eye movement research, as well as identifying some outstanding gaps in the current literature. We then introduce the basic methodology used to collect VR eye movement data both in general and with regard to the specific data that we collected to illustrate different analytical approaches.
View Article and Find Full Text PDFShaking hands is a fundamental form of social interaction. The current study used high-definition cameras during a university graduation ceremony to examine the temporal sequencing of eye contact and shaking hands. Analyses revealed that mutual gaze always preceded shaking hands.
View Article and Find Full Text PDFWhen we imagine a picture, we move our eyes even though the picture is physically not present. These eye movements provide information about the ongoing process of mental imagery. Eye movements unfold over time, and previous research has shown that the temporal gaze dynamics of eye movements in mental imagery have unique properties, which are unrelated to those in perception.
View Article and Find Full Text PDFOne approach to studying the recognition of scenes and objects relies on the comparison of eye movement patterns during encoding and recognition. Past studies typically analyzed the perception of flat stimuli of limited extent presented on a computer monitor that did not require head movements. In contrast, participants in the present study saw omnidirectional panoramic scenes through an immersive 3D virtual reality viewer, and they could move their head freely to inspect different parts of the visual scenes.
View Article and Find Full Text PDFThis chapter explores the current state of the art in eye tracking within 3D virtual environments. It begins with the motivation for eye tracking in Virtual Reality (VR) in psychological research, followed by descriptions of the hardware and software used for presenting virtual environments as well as for tracking eye and head movements in VR. This is followed by a detailed description of an example project on eye and head tracking while observers look at 360° panoramic scenes.
View Article and Find Full Text PDFA student's ability to learn effectively in a classroom setting is subject to many factors. While some factors are difficult to regulate, this study explores two factors that a student, or instructor, has full control over, namely 1) seating position, and 2) computer usage. Both factors have been studied considerably with regard to their effects on student performance, and the results indicate that sitting further from the instructor, or using a computer in the classroom, are related to a decline in grade performance.
View Article and Find Full Text PDFResearch investigating gaze in natural scenes has identified a number of spatial biases in where people look, but it is unclear whether these are partly due to constrained testing environments (e.g., a participant with their head restrained and looking at a landscape image framed within a computer monitor).
View Article and Find Full Text PDFHow do we explore the visual environment around us, and how are head and eye movements coordinated during our exploration? To investigate this question, we had observers look at omnidirectional panoramic scenes, composed of both landscape and fractal images, using a virtual reality viewer while their eye and head movements were tracked. We analyzed the spatial distribution of eye fixations and the distribution of saccade directions and the spatial distribution of head positions and the distribution of head shifts, as well as the relation between eye and head movements. The results show that, for landscape scenes, eye and head behavior best fit the allocentric frame defined by the scene horizon, especially when head tilt (i.
View Article and Find Full Text PDFWe examined the extent to which image shape (square vs. circle), image rotation, and image content (landscapes vs. fractal images) influenced eye and head movements.
View Article and Find Full Text PDFBackground: Lingual exercises are commonly used in clinical practice for swallowing rehabilitation. Associating lingual exercises with computer games increases motivation, which influences tongue motor performance.
Objective: To investigate the effects of tongue movement direction; resistance force level; repetition number; sustained tongue contraction duration; age and gender on tongue motor performance in healthy adults using computer games.
Several studies demonstrated similarities of eye fixations during mental imagery and visual perception but-to our knowledge-the temporal characteristics of eye movements during imagery have not yet been considered in detail. To fill this gap, the same data is analyzed with conventional spatial techniques such as analysis of areas of interest (AOI), ScanMatch, and MultiMatch and with recurrence quantification analysis (RQA), a new way of analyzing gaze data by tracking re-fixations and their temporal dynamics. Participants viewed and afterwards imagined three different kinds of pictures (art, faces, and landscapes) while their eye movements were recorded.
View Article and Find Full Text PDFBackground: Pet ownership is consistently associated with higher indoor endotoxin concentrations, but may also be related to the amount of greenspace around the home. This study examined whether the association between pet ownership and higher indoor endotoxin concentrations is confounded or modified by residential greenspace.
Methods: Information on pet ownership was collected at the time of recruitment of the German LISA birth cohort.
Does theory of mind play a significant role in where people choose to hide an item or where they search for an item that has been hidden? Adapting Anderson's "Hide-Find Paradigm" Anderson et al. (Action, Perception and Performance, 76, 907-913, 2014) participants viewed homogenous or popout visual arrays on a touchscreen table. Their task was to indicate where in the array they would hide an item, or to search for an item that had been hidden, by either a friend or a foe.
View Article and Find Full Text PDFInterest has flourished in studying both the spatial and temporal aspects of eye movement behavior. This has sparked the development of a large number of new methods to compare scanpaths. In the present work, we present a detailed overview of common scanpath comparison measures.
View Article and Find Full Text PDFRecent research has begun to explore not just the spatial distribution of eye fixations but also the temporal dynamics of how we look at the world. In this investigation, we assess how scene characteristics contribute to these fixation dynamics. In a free-viewing task, participants viewed three scene types: fractal, landscape, and social scenes.
View Article and Find Full Text PDFThe aim of the present study was to test the cognitive ethology approach, which seeks to link cognitions and behaviours as they operate in everyday life with those studied in controlled lab-based investigations. Our test bed was the understanding of first-person and third-person perspectives, which in lab-based investigations have been defined in a diverse and multi-faceted manner. We hypothesized that because these lab-based investigations seek to connect with how first- and third-person perspective operates in everyday life, then either some of the divergent lab-based definitions are missing their mark or the everyday conceptualization of first- and third-person perspective is multi-faceted.
View Article and Find Full Text PDFAllergic disorders are the most common childhood-related chronic diseases in developed countries. It is essential to assess the exposure, especially in schools, where children spend a large portion of their time. We aimed to investigate allergen and endotoxin levels in the air of schools and to observe seasonal variations of these factors.
View Article and Find Full Text PDFRecent studies have found that participants consistently look less at social stimuli in live situations than expected from conventional laboratory experiments, raising questions as to the cause for this discrepancy and concerns about the validity of typical studies. We tested the possibility that it is the consequences of a potential social interaction that dictates one's looking behaviour. By placing participants in a situation where the social consequences of interacting are congruent with social norms (sharing a meal), we find an increased preference for participants to look at each other.
View Article and Find Full Text PDFJ Exp Psychol Hum Percept Perform
October 2013
Current theory suggests that interpersonal synchrony is an important social behavior in that it not only serves as a form of "social glue," but it also arises automatically in a social context. Theorists suggest potential mechanisms for interpersonal synchrony, ranging from a "low-level" social-perceptual system account to a "high-level" social-motivational explanation. Past studies that suggest synchrony can be influenced by social factors do not discriminate between these accounts.
View Article and Find Full Text PDFInt J Hyg Environ Health
January 2014
A Q fever outbreak with 331 reported cases in seven weeks occurred in a densely populated residential district in Jena (Germany) in 2005. Prompt identification of a stable infection source follow by an intense information policy, well defined and stable meteorological conditions and a large number of reported cases within one small community all allowed us to study promoting and protecting factors of Q fever. We conducted a cross-sectional study and investigated a part of the affected area for 100% sampling (in-home interviews).
View Article and Find Full Text PDFSimultanagnosia is a disorder of visual attention resulting from bilateral parieto-occipital lesions. Healthy individuals look at eyes to infer people's attentional states, but simultanagnosics allocate abnormally few fixations to eyes in scenes. It is unclear why simultanagnosics fail to fixate eyes, but it might reflect that they are (a) unable to locate and fixate them, or (b) do not prioritize attentional states.
View Article and Find Full Text PDFRecurrence quantification analysis (RQA) has been successfully used for describing dynamic systems that are too complex to be characterized adequately by standard methods in time series analysis. More recently, RQA has been used for analyzing the coordination of gaze patterns between cooperating individuals. Here, we extend RQA to the characterization of fixation sequences, and we show that the global and local temporal characteristics of fixation sequences can be captured by a small number of RQA measures that have a clear interpretation in this context.
View Article and Find Full Text PDFSurgical techniques are becoming more complex and require substantial training to master. The development of automated, objective methods to analyze and evaluate surgical skill is necessary to provide trainees with reliable and accurate feedback during their training programs. We present a system to capture, visualize, and analyze the movements of a laparoscopic surgeon for the purposes of skill evaluation.
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