Publications by authors named "Betty Lemaire-Semail"

Friction reduction using ultrasonic longitudinal surface vibration can modify the user perception of the touched surface and induce the perception of textured materials. In the current paper, the mechanisms of friction reduction using longitudinal vibration are analyzed at different finger exploration velocities and directions over a plate. The development of a non-Coulombic adhesion theory based on experimental results is evaluated as a possible explanation for friction reduction with vibrations that are non-collinear with the finger displacement.

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The forces that are developed when manipulating objects generate sensory cues that inform the central nervous system about the qualities of the object's surface and the status of the hand/object interaction. Afferent responses to frictional transients or slips have been studied in the context of lifting/holding tasks. Here, we used microneurography and an innovative tactile stimulator, the Stimtac, to modulate both the friction level of a surface, without changing the surface or adding a lubricant, and, to generate the frictional transients in a pure and net fashion.

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When a finger touches an ultrasonic vibrating plate, a non-sinusoidal contact force is produced. This force is called acoustic finger force. In a setup where closed-loop control is performed on the vibration amplitude, a component of the acoustic finger force can be measured at the fundamental vibration frequency of the plate.

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The human perception of square ultrasonic modulation of the finger-surface friction was investigated during active tactile exploration by using short frictional cues of varying duration and sharpness. In a first experiment, we asked participants to discriminate the transition time and duration of short square ultrasonic reductions of friction. They proved very sensitive to discriminate millisecond differences in these two parameters with the average psychophysical thresholds being 2.

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When we touch an object or explore a texture, frictional strains are induced by the tactile interactions with the surface of the object. Little is known about how these interactions are perceived, although it becomes crucial for the nascent industry of interactive displays with haptic feedback (e.g.

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Ultrasonic vibration is employed to modify the friction of a finger pad in way that induces haptic sensations. A combination of intermittent contact and squeeze film levitation has been previously proposed as the most probable mechanism. In this paper, in order to understand the underlying principles that govern friction modulation by intermittent contact, numerical models based on finite element (FE) analysis and also a spring-Coulombic slider are developed.

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In part 1 of the current study of haptic displays, a finite element (FE) model of a finger exploring a plate vibrating out-of-plane at ultrasonic frequencies was developed as well as a spring-frictional slider model. It was concluded that the reduction in friction induced by the vibrations could be ascribed to ratchet mechanism as a result of intermittent contact. The relative reduction in friction calculated using the FE model could be superimposed onto an exponential function of a dimensionless group defined from relevant parameters.

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In Variable Friction Tactile Displays, an ultrasonic standing wave can be used to reduce the friction coefficient between a user's finger sliding and a vibrating surface. However, by principle, the effect is limited by a saturation due to the contact mechanics, and very low friction levels require very high vibration amplitudes. Besides, to be effective, the user's finger has to move.

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Two different principles are available to modulate the user perceived roughness of a surface: electrovibration and ultrasonic vibration of a plate. The former enhances the perceived friction coefficient and the latter reduces it. This paper will highlight the independence of the two effects on the physical and perceptual point of view to confirm the increased range of sensation and stimulation that can be supplied by the two coupled techniques to the users.

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Haptic perception of curvature depends largely on the kind of touch. An active and dynamic touch is considered to be the most natural way of exploring. In this study, we have designed and evaluated a kinematic platform for curvature perception through active and dynamic touch.

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This paper presents the closed-loop control of exciters to produce a traveling wave in a finite beam. This control is based on a dynamical modeling of the system established in a rotating reference frame. This method allows dynamic and independent control of the phase and amplitude of two vibration modes.

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Most tactile displays currently built rely on pin-based arrays. However, this kind of tactile device is not always appropriate when we need to give the illusion of finely textured surfaces. In this paper, we describe the squeeze film effect between a plate and a finger, and we use this effect to design an ultrasonic tactile plate.

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