Comput Methods Programs Biomed
January 2022
Background And Objective: This paper presents an empirical study of a gamified mobile-based assessment approach that can be used to engage students and improve their educational performance.
Method: A gamified audience response system called G-SIDRA was employed. Three gamification elements were used to motivate students in classroom activities: badges for achievements to increase engagement, points to indicate progression and performance in the subject and ranking for promoting competitiveness.