Introduction: Gathered within the context of the French “Service Sanitaire des Etudiants en Santé” (SSES), the leaders of a local prevention project and the coordinators of the said device have joined forces to propose a course dedicated to media education. Sharing their target population: middle school students, the aim was to put health students in a position to disseminate prevention interventions integrating the potential influence of digital media, in the region’s middle schools.
Objective: The present study proposes to evaluate the integration of this media education module into the local SSES.
Background: Young people use digital technology on a daily basis and enjoy web-based games that promote social interactions among peers. These interactions in web-based communities can develop social knowledge and life skills. Intervening via existing web-based community games represents an innovative opportunity for health promotion interventions.
View Article and Find Full Text PDFInnovative methods for smoking prevention interventions need to be investigated to increase attractiveness, access hard-to-reach populations, and increase effectiveness. We studied the feasibility and immediate effects of an intervention to reinforce norms and behaviors of young people related to antismoking, integrated into a popular online community game. A pilot randomized controlled trial was conducted through the HABBO online community.
View Article and Find Full Text PDFObjective: Several health issues related to the us of social networking sites (SNS) are documented. One concept that is not clearly studied is suggestibility as the tendency of a person to accept and internalize communication. The aim of the study is to test a model in which suggestibility of people can predict SNS use, which in turn can predict substance use.
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