According to a classical view of face perception (Bruce and Young, 1986; Haxby et al., 2000), face identity and facial expression recognition are performed by separate neural substrates (ventral and lateral temporal face-selective regions, respectively). However, recent studies challenge this view, showing that expression valence can also be decoded from ventral regions (Skerry and Saxe, 2014; Li et al.
View Article and Find Full Text PDFEye tracking and other behavioral measurements collected from patient-participants in their hospital rooms afford a unique opportunity to study natural behavior for basic and clinical translational research. We describe an immersive social and behavioral paradigm implemented in patients undergoing evaluation for surgical treatment of epilepsy, with electrodes implanted in the brain to determine the source of their seizures. Our studies entail collecting eye tracking with other behavioral and psychophysiological measurements from patient-participants during unscripted behavior, including social interactions with clinical staff, friends, and family in the hospital room.
View Article and Find Full Text PDFThe number of neurons in mammalian cortex varies by multiple orders of magnitude across different species. In contrast, the ratio of excitatory to inhibitory neurons (E:I ratio) varies in a much smaller range, from 3:1 to 9:1 and remains roughly constant for different sensory areas within a species. Despite this structure being important for understanding the function of neural circuits, the reason for this consistency is not yet understood.
View Article and Find Full Text PDFIEEE Trans Neural Syst Rehabil Eng
August 2018
Objective: Assistive technologies often focus on a remaining ability of their users, particularly those with physical disabilities, e.g. tetraplegia, to facilitate their computer access.
View Article and Find Full Text PDFIEEE Trans Biomed Circuits Syst
February 2018
Multimodal Tongue Drive System (mTDS) is a highly integrated wireless assistive technology (AT) in the form of a lightweight wearable headset that utilizes three remaining key control and communication abilities in people with severe physical disabilities, such as tetraplegia, to provide them with effective access to computers: 1) tongue motion for discrete/switch-based control (e.g., clicking), 2) head tracking for proportional control (e.
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