Publications by authors named "Annika Brandtner"

Background: The activation of permissive beliefs is a cognitive mechanism through which individuals permit themselves to engage in pleasurable, yet potentially unregulated activities. Existing measures are heterogenous, focusing either on specific behaviors or on particular licensing mechanisms. The new Permissive Beliefs Questionnaire (PBQ) seeks to integrate self-licensing mechanisms from various research domains and to be applicable to different behaviors.

View Article and Find Full Text PDF

Introduction: Problematic usage of the internet (PUI) is an umbrella term for a range of uncontrolled, excessive, and potentially harmful online behaviors. Recently, numerous studies have examined the potential of mindfulness programs (MPs) for reducing PUI. We conducted a comprehensive systematic review and meta-analysis in this emerging field.

View Article and Find Full Text PDF

Traditional mindfulness interventions have been frequently reported to be effective in improving cognitive functions. In recent years, however, traditional programs are being increasingly replaced by technology-enabled mindfulness training programs. The aim of the present systematic review (PROSPERO ID: CRD42021289480) is to evaluate the research evidence on their effects on cognitive functions.

View Article and Find Full Text PDF

According to the Elaborated Intrusion Theory of Desire, desire thinking and an associated deficit are fundamental factors to the emergence of craving. In the special case of problematic social networking sites (SNS) use, this experienced deficit could be constituted of an online-specific fear of missing out (FoMO). To test the interaction of these cognitions and their influence on problematic SNS use, we tested a serial mediation model on a sample of N = 193 individuals who use SNS (73% female, M = 28.

View Article and Find Full Text PDF
Article Synopsis
  • Permissive beliefs, which influence behavior, especially in substance-use disorders, haven't been thoroughly examined in the context of social networking sites (SNS) usage.
  • A study involving 116 SNS users investigated how desire thinking affects permissive beliefs and self-control, but found no significant link between permissive beliefs and problematic SNS use.
  • The results indicated that while permissive beliefs are associated with daily SNS use, they seem unrelated to addictive tendencies, and desire thinking didn't activate these beliefs, likely due to the constant accessibility of social networks minimizing conflicts between desires and self-regulation.
View Article and Find Full Text PDF

With the drastic expansion of the games industry, psychological research is concerned with the question as to why certain genres might be more addictive than others. Besides specific games characteristics and motivational profiles of gamers, skills that are relevant to play certain games and genres might provide more insights for answering this question. An exploratory online survey was designed, asking for played genres, subjective relevance of required skills to play the game, gaming motives, and symptom severity.

View Article and Find Full Text PDF

The occurrence of the COVID-19-virus led to drastic short-term measures to reduce its spread and influence. Regulations such as "physical distancing," mentioned as "social distancing," and the closure of public facilities during the lockdown could be perceived as burdensome especially by individuals who feel a strong need for social exchange and belonging. These components such as need to belong and the fear of missing out also play a major role in the development and maintenance of a problematic use of social networks.

View Article and Find Full Text PDF

Introduction: Desire thinking is defined as a voluntary cognitive activity aimed at imaginatively and verbally elaborating a future scenario of performing a desired behavior. Although not problematic per se, desire thinking can become dysfunctional if it is used to regulate negative mood states and due to its ability to induce craving. This study tests a mediation model where desire thinking is hypothesized to mediate the association between emotional reactivity and craving among specific online activities.

View Article and Find Full Text PDF

Introduction: Desire thinking is a voluntary cognitive process that involves the imaginal forecast of a desired activity and the verbal perseveration with plans and good reasons for engaging in it. Considering theoretical models arguing that specific decision-making processes may be involved in the development of gaming disorder, we hypothesized that an initial urge to game might be accelerated by desire thinking, leading to the decision to game in an everyday setting although the gaming behavior may conflict with another activity or certain other goals.

Methods: A pre-study helped developing a catalogue of situations that provides forced-choice scenarios warranting a decision for or against gaming.

View Article and Find Full Text PDF

Previous studies increasingly report problems with simulator adaptation as well as dropouts. Therefore, the present study aims at better understanding these aspects by considering individual factors, such as age and mental abilities. 414 people were tested with commonly used neuropsychological measures as well as within a driving simulator which consists of a close-to-production vehicle of the compact class.

View Article and Find Full Text PDF
Article Synopsis
  • A study investigated how gamers mentally simulate future gaming scenarios (called flash-forwards) and how these influence their cravings for gaming.
  • The experiment involved 77 gamers who visualized future gaming experiences, rating the vividness and emotional impact of their mental imagery, while also noting their cravings to play.
  • It was found that eye movements can reduce the intensity of gaming-related desires and that problematic gamers experience less vivid and pleasurable flash-forwards compared to recreational players.
View Article and Find Full Text PDF