The aim of the current study was to investigate children's brain responses to robot-assisted language learning. EEG brain signals were collected from 41 Japanese children who learned French vocabularies in two groups; half of the children learned new words from a social robot that narrated a story in French using animations on a computer screen (Robot group) and the other half watched the same animated story on the screen but only with a voiceover narration and without the robot (Display group). To examine brain activation during the learning phase, we extracted EEG functional connectivity (FC) which is defined as the rhythmic synchronization of signals recorded from different brain areas.
View Article and Find Full Text PDFUnderstanding the neural processes underlying the comprehension of visual images and sentences remains a major open challenge in cognitive neuroscience. We previously demonstrated with fMRI and DTI that comprehension of visual images and sentences describing human activities recruits a common extended parietal-temporal-frontal semantic system. The current research tests the hypothesis that this common semantic system will display similar ERP profiles during processing in these two modalities, providing further support for the common comprehension system.
View Article and Find Full Text PDFThe use of electroencephalography (EEG) to study overt speech production has increased substantially in the past 15 years and the alignment of evoked potential (ERPs) on the response onset has become an extremely useful method to target "latest" stages of speech production. Yet, response-locked ERPs raise a methodological issue: on which event should the point of alignment be placed? Response-locked ERPs are usually aligned to the vocal (acoustic) onset, although it is well known that articulatory movements may start up to a hundred milliseconds prior to the acoustic onset and that this "articulatory onset to acoustic onset interval" (AAI) depends on the phoneme properties. Given the previously reported difficulties to measure the AAI, the purpose of this study was to determine if the AAI could be reliably detected with EEG-microstates.
View Article and Find Full Text PDFTo explore the effects of practice we scanned participants with fMRI while they were performing four-key unfamiliar and familiar sequences, and compared the associated activities relative to simple control sequences. On the basis of a recent cognitive model of sequential motor behavior (C-SMB), we propose that the observed neural activity would be associated with three functional networks that can operate in parallel and that allow (a) responding to stimuli in a reaction mode, (b) sequence execution using spatial sequence representations in a central-symbolic mode, and (c) sequence execution using motor chunk representations in a chunking mode. On the basis of this model and findings in the literature, we predicted which neural areas would be active during execution of the unfamiliar and familiar keying sequences.
View Article and Find Full Text PDFChild Adolesc Psychiatry Ment Health
March 2017
Background: To meet the required hours of intensive intervention for treating children with autism spectrum disorder (ASD), we developed an automated serious gaming platform (11 games) to deliver intervention at home (GOLIAH) by mapping the imitation and joint attention (JA) subset of age-adapted stimuli from the Early Start Denver Model (ESDM) intervention. Here, we report the results of a 6-month matched controlled exploratory study.
Methods: From two specialized clinics, we included 14 children (age range 5-8 years) with ASD and 10 controls matched for gender, age, sites, and treatment as usual (TAU).
Children with Autism need intensive intervention and this is challenging in terms of manpower, costs, and time. Advances in Information Communication Technology and computer gaming may help in this respect by creating a nomadically deployable closed-loop intervention system involving the child and active participation of parents and therapists. An automated serious gaming platform enabling intensive intervention in nomadic settings has been developed by mapping two pivotal skills in autism spectrum disorder: Imitation and Joint Attention (JA).
View Article and Find Full Text PDFThe present study investigates how sequential coherence in sentence pairs (events in sequence vs. unrelated events) affects the perceived ability to form a mental image of the sentences for both auditory and visual presentations. In addition, we investigated how the ease of event imagery affected online comprehension (word reading times) in the case of sequentially coherent and incoherent sentence pairs.
View Article and Find Full Text PDFOur sensorimotor experience unfolds in sequences over time. We hypothesize that the processing of movement sequences with and without a temporal pause will recruit distinct but cooperating neural processes, including cortico-striatal and cortico-cerebellar networks. We thus, compare neural activity during sequence learning in the presence and absence of this pause.
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