To understand human behavior, it is essential to study it in the context of natural movement in immersive, three-dimensional environments. Virtual reality (VR), with head-mounted displays, offers an unprecedented compromise between ecological validity and experimental control. However, such technological advancements mean that new data streams will become more widely available, and therefore, a need arises to standardize methodologies by which these streams are analyzed.
View Article and Find Full Text PDFWe highlight the importance of considering the variance produced during the parallel processing stage in vision and present a case for why it is useful to consider the "item" as a meaningful unit of study when investigating early visual processing in visual search tasks.
View Article and Find Full Text PDFMost current models of visual processing propose that there are 2 main stages of visual processing, the first consisting of a parallel visual analysis of the scene and the second being a precise scrutiny of a few elements in the scene. Here, we present novel evidence that the first stage of processing adds systematic variance to visual processing times. When searching for a specific target, it has a behaviorally unique signature: RTs increase logarithmically with the number of items in the display and this increase is modulated by target-distractor similarity.
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