Publications by authors named "Andrew Hogue"

Introduction: Since the catapult of online learning during the COVID-19 pandemic, most simulation laboratories are now completed virtually, leaving a gap in skills training and potential for technical skills decay. Acquiring standard, commercially available simulators is prohibitively expensive, but three-dimensional (3D) printing may provide an alternative. This project aimed to develop the theoretical foundations of a crowdsourcing Web-based application (Web app) to fill the gap in health professions simulation training equipment via community-based 3D printing.

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The purpose of this report is to: (1) highlight challenges of transitioning the delivery of simulation from centralized, in-person laboratory to decentralized, home-based, online format; (2) suggest a solution that involves the use of crowdsourcing community-based 3-dimensional printers to produce affordable simulators; and (3) present exploratory research and a test case aiming to identify crowdsourcing frameworks to accomplish this. We present a test case that shows the potential of the proposed solution to scale up the decentralized simulation practices during and beyond the COVID-19 pandemic. As a largely uncharted territory, the test case highlighted successes and areas for improvement that need to be addressed through both theoretical and empirical research and testing before full implementation and scale-up.

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Visual and auditory cues are important facilitators of user engagement in virtual environments and video games. Prior research supports the notion that our perception of visual fidelity (quality) is influenced by auditory stimuli. Understanding exactly how our perception of visual fidelity changes in the presence of multimodal stimuli can potentially impact the design of virtual environments, thus creating more engaging virtual worlds and scenarios.

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Despite the benefits associated with virtual learning environments and serious games, there are open, fundamental issues regarding simulation fidelity and multi-modal cue interaction and their effect on immersion, transfer of knowledge, and retention. Here we describe the results of a study that examined the effect of ambient (background) sound on the perception of visual fidelity (defined with respect to texture resolution). Results suggest that the perception of visual fidelity is dependent on ambient sound and more specifically, white noise can have detrimental effects on our perception of high quality visuals.

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