Publications by authors named "Alex O Holcombe"

Group authorship (also known as corporate authorship, team authorship, consortium authorship) refers to attribution practices that use the name of a collective (be it team, group, project, corporation, or consortium) in the authorship byline. Data shows that group authorships are on the rise but thus far, in scholarly discussions about authorship, they have not gained much specific attention. Group authorship can minimize tensions within the group about authorship order and the criteria used for inclusion/exclusion of individual authors.

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Saccades to objects moving on a straight trajectory take the velocity of the object into account. However, it is not known whether saccades can compensate for curved trajectories, nor is it known how they are affected by high target speeds. In Experiment 1, participants made a saccade in a delayed saccade task to a target moving in a circular trajectory.

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Motion-position illusions (MPIs) are visual motion illusions in which motion signals bias the perceived position of an object. Due to phenomenological similarities between these illusions, previous research has assumed that some are caused by common mechanisms. However, this assumption has yet to be directly tested.

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Ad hominem discourse is largely prohibited in scientific journals. Historically, this prohibition restricted the dissemination of ad hominem discussion, but during the last decade, blogs and social media platforms became popular among researchers. With the use of social media now entrenched among researchers, there are important questions about the role of ad hominems.

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Background: The amount and value of researchers' peer review work is critical for academia and journal publishing. However, this labor is under-recognized, its magnitude is unknown, and alternative ways of organizing peer review labor are rarely considered.

Methods: Using publicly available data, we provide an estimate of researchers' time and the salary-based contribution to the journal peer review system.

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We find that on a dynamic noise background, the perceived disappearance location of a moving object is shifted in the direction of motion. This "twinkle-goes" illusion does not require luminance- or chromaticity-based confusability of the object with the background, or on the amount of background motion energy in the same direction as the object motion. This suggests that the illusion is enabled by the dynamic noise masking the offset transients that otherwise accompany an object's disappearance.

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Rouder & Haaf (2021) provide a valuable recipe for testing whether there are qualitative differences. This should hasten the day when psychologists routine consider individual participant data, rather than just the average of the participants' data. Work remains to be done, however, on how to approach the issue of individual differences with the small-N, many-trials tradition that dates back to the beginning of experimental psychology and continues today in some areas, particularly cognitive modelling and perception.

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In this systematic review, we evaluate the scientific evidence behind "Neurotracker," one of the most popular perceptual-cognitive training tools in sports. The tool, which is also used in rehabilitation and aging research to examine cognitive abilities, uses a 3D multiple object-tracking (MOT) task. In this review, we examine Neurotracker from both a sport science and a basic science perspective.

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Scholars traditionally receive career credit for a paper based on where in the author list they appear, but position in an author list often carries little information about what the contribution of each researcher was. "Contributorship" refers to a movement to formally document the nature of each researcher's contribution to a project. We discuss the emerging CRediT standard for documenting contributions and describe a web-based app and R package called tenzing that is designed to facilitate its use.

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From an incoming stream of visual information, only a limited number of stimuli can be selected for extensive processing. Much of the literature assumes that selection of cued items in rapid serial visual presentation (RSVP) streams is a result of attentional sampling being triggered by the cue. We provide evidence for another process-selection from a buffer of stimulus representations.

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The information used by conscious perception may differ from that which drives certain actions. A dramatic illusion caused by an object's internal texture motion has been put forward as one example. The motion causes an illusory position shift that accumulates over seconds into a large effect, but targeting of the grating for a saccade (a rapid eye movement) is not affected by this illusion.

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Much of our world changes smoothly in time, yet the allocation of attention is typically studied with sudden changes - transients. A sizeable lag in selecting feature information is seen when stimuli change smoothly. Yet this lag is not seen with temporally uncorrelated rapid serial visual presentation (RSVP) stimuli.

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Hoerl & McCormack (H&M) posit two systems - the temporal updating system and the temporal reasoning system - and suggest that they explain an inherent contradiction in people's naïve theory of time. We suggest there is no contradiction. Something does, however, require explanation: the tension between certain sophisticated beliefs about time, and certain phenomenological states or beliefs about those phenomenological states.

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Individuals who report mostly heterosexual orientations (i.e., mostly sexually attracted to the opposite sex, but occasionally attracted to the same sex) outnumber all other non-heterosexual individuals combined.

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Visual working memory (VWM) is limited in both the of information it can retain and the at which it encodes that information. We examined the influence of stimulus complexity on these 2 limitations of VWM. Observers performed a change-detection task with English letters of various fonts or letters from unfamiliar alphabets.

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Humans have a limited capacity to identify concurrent, briefly presented targets. Recent experiments using concurrent rapid serial visual presentation of letters in horizontally displaced streams have documented a deficit specific to the stream in the right visual field. The cause of this deficit might be either prioritization of the left item based on participants' experience reading from left to right, or a right-hemisphere advantage specific to dual stimulation.

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Zwaan et al. and others discuss the importance of the inevitable differences between a replication experiment and the corresponding original experiment. But these discussions are not informed by a principled, quantitative framework for taking differences into account.

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Capacity limits hinder processing of multiple stimuli, contributing to poorer performance for identifying two briefly presented letters than for identifying a single letter. Higher accuracy is typically found for identifying the letter on the left, which has been attributed to a right-hemisphere dominance for selective attention. Here, we use rapid serial visual presentation (RSVP) of letters in two locations at once.

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In their 2015 paper, Thorstenson, Pazda, and Elliot offered evidence from two experiments that perception of colors on the blue-yellow axis was impaired if the participants had watched a sad movie clip, compared to participants who watched clips designed to induce a happy or neutral mood. Subsequently, these authors retracted their article, citing a mistake in their statistical analyses and a problem with the data in one of their experiments. Here, we discuss a number of other methodological problems with Thorstenson et al.

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Two episodes of attentional selection cannot occur very close in time. This is the traditional account of the attentional blink, whereby observers fail to report the second of two temporally proximal targets. Recent analyses have challenged this simple account, suggesting that attentional selection during the attentional blink is not only (a) suppressed, but also (b) temporally advanced then delayed, and (c) temporally diffused.

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After prolonged exposure to a surface moving across the skin, this felt movement appears slower, a phenomenon known as the tactile speed aftereffect (tSAE). We asked which feature of the adapting motion drives the tSAE: speed, the spacing between texture elements, or the frequency with which they cross the skin. After adapting to a ridged moving surface with one hand, participants compared the speed of test stimuli on adapted and unadapted hands.

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