Publications by authors named "Alejandra Ciria"

Mougenot and Matheson propose that mechanistic models can explain behavior by describing the complex interactions among components of the brain, body, and environment as an integrated system, which aligns with embodied cognition. However, we suggest incorporating cognitive ontology theory and addressing degeneracy and neuronal reuse. We also recommend studying natural embodied cognition through artificial systems to develop a comprehensive mechanistic framework.

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Curiosity is a core driver for life-long learning, problem-solving and decision-making. In a broad sense, curiosity is defined as the intrinsically motivated acquisition of novel information. Despite a decades-long history of curiosity research and the earliest human theories arising from studies of laboratory rodents, curiosity has mainly been considered in two camps: 'linguistic human' and 'other'.

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Sentence-final completion tasks serve as valuable tools in studying language processing and the associated predictive mechanisms. There are several established sentence-completion norms for languages like English, Portuguese, French, and Spanish, each tailored to the language it was designed for and evaluated in. Yet, cultural variations among native speakers of the same language complicate the claim of a universal application of these norms.

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Biological agents are context-dependent systems that exhibit behavioral flexibility. The internal and external information agents process, their actions, and emotions are all grounded in the context within which they are situated. However, in the field of cognitive robotics, the concept of context is far from being clear with most studies making little to no reference to it.

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Predictive processing has become an influential framework in cognitive sciences. This framework turns the traditional view of perception upside down, claiming that the main flow of information processing is realized in a top-down, hierarchical manner. Furthermore, it aims at unifying perception, cognition, and action as a single inferential process.

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Perception of time is susceptible to distortions; among other factors, it has been suggested that the perceived duration of a stimulus is affected by the observer's expectations. It has been hypothesized that the duration of an oddball stimulus is overestimated because it is unexpected, whereas repeated stimuli have a shorter perceived duration because they are expected. However, recent findings suggest instead that fulfilled expectations about a stimulus elicit an increase in perceived duration, and that the oddball effect occurs because the oddball is a target stimulus, not because it is unexpected.

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