Publications by authors named "Alan E Robinson"

Nonlinear encoding of chromatic contrast by the early visual cortex predicts that anomalous trichromats will show a larger McCollough effect than normal trichromats. In Experiment 1 we employed the McCollough effect to probe the cortical representation of saturation in normal trichromats, and used the results to predict enhanced McCollough effects for anomalous trichromats, which we measured in Experiment 2. In Experiment 1 three participants adapted to red and green orthogonal gratings of four different saturations.

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Crosstalk, which is the incomplete separation between the left and right views in 3D displays, induces ghosting and causes difficulty of the eyes to fuse the stereo image for depth perception. Circularly polarized (CP) liquid crystal display (LCD) is one of the main-stream consumer 3D displays with the prospering of 3D movies and gamings. The polarizing system including the patterned retarder is one of the major causes of crosstalk in CP LCD.

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The spatial resolution of disparity perception is poor compared to luminance perception, yet we do not notice that depth edges are more blurry than luminance edges. Is this because the two cues are combined by the visual system? Subjects judged the locations of depth-defined or luminance-defined edges, which were separated by up to 5.6 min of arc.

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Is brightness represented in a point-for-point neural map that is filled in from the response of small, contrast-sensitive edge detector cells? We tested for the presence of this filled-in map by adapting to illusory flicker caused by a dynamic brightness-induction stimulus. Thereafter flicker sensitivity was reduced when our test region was the same size as the induced region, but not for smaller, inset regions. This suggests induced brightness is represented by either small edge-selective cells with no filling-in stage, or by contrast-sensitive spatial filters at many different scales, but not by a population of filled-in neurons arranged in a point-for-point map.

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Prolonged viewing of a flickering region reduces sensitivity to a subsequently flickered test patch of identical extent, but the spatial properties of this adaptation are unknown. What happens to the sensitivity to a smaller flickered test patch completely contained in, but inset from, the adapted region? We show that sensitivity to the inset test patch is only slightly affected by adaptation of the larger region. This suggests that neurons that respond to the edges of the smaller test patch are not adapted by the larger flickering region.

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We measured the timecourse of brightness processing by briefly presenting brightness illusions and then masking them. Brightness induction (brightness contrast) was visible when presented for only 58 ms, was stronger at short presentation times, and its visibility did not depend on spatial frequency. We also found that White's illusion was visible at 82 ms.

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We introduce two new low-level computational models of brightness perception that account for a wide range of brightness illusions, including many variations on White's Effect [Perception, 8, 1979, 413]. Our models extend Blakeslee and McCourt's ODOG model [Vision Research, 39, 1999, 4361], which combines multiscale oriented difference-of-Gaussian filters and response normalization. We extend the response normalization to be more neurally plausible by constraining normalization to nearby receptive fields (models 1 and 2) and spatial frequencies (model 2), and show that both of these changes increase the effectiveness of the models at predicting brightness illusions.

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